Embodied Interaction News
The latest Embodied Interaction coverage curated for game developers.
ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction
A new humanoid-robot framework, ProAct, splits real-time social interaction into two systems: one streams fluent motion and nonverbal behavior, while the other reasons about dialogue and visual context to decide …
Research
arXiv cs.GR
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7 months, 2 weeks ago