Skip to main content
GameDev.net gamedev.net

Fabrication News

The latest Fabrication coverage curated for game developers.

Design-Intent Compilation for Heterogeneous Fabrication

A new compiler approach for heterogeneous fabrication treats design as a staged lowering problem instead of baking printer-specific data into the source asset. That means one fabrication-agnostic model can be …

Research arXiv cs.GR · 2 months ago
From Hanging to Standing: Fabric-Formed Catenary Arches as Scalable Concrete Building Components

A fabrication paper shows how flexible textile formwork can cast catenary concrete arches, then reorient them without cracking by rotating the frame with the piece. The practical takeaway is a …

Research arXiv cs.GR · 3 months, 3 weeks ago
BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization

A new AI pipeline can turn point clouds into physically buildable brick assemblies instead of just plausible-looking shapes. BrickAnything adds structure-aware tree tokenization plus validity checks, rollback, and preference-based alignment …

Research arXiv cs.GR · 4 months, 1 week ago