Feedback News
The latest Feedback coverage curated for game developers.
Tim Ruswick argues that tool shaming is getting in the way of healthy game dev discourse, especially when developers attack each other over engines, assets, or workflow choices. The broader …
Wrong feedback can push teams toward the wrong fix, wasting time and muddying decisions. The practical risk is especially high when feedback is vague, biased, or detached from player goals. …
Inconsistent design quietly kills player trust: when mechanics, visuals, and feedback point in different directions, even solid systems feel broken. Tim Ruswick frames it as a common mistake that makes …
Freya Holmér is diving back into Silksong for a second playthrough to analyze its design flaws and strengths. With 90 hours logged in her first playthrough, she aims to understand …