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Finite Element Analysis News

The latest Finite Element Analysis coverage curated for game developers.

GReFEM: Multimodal LLMs as Zero-Shot Semantic Assistants for Physics-Guided 3D Mesh Refinement

A new graphics/CAE paper explores whether off-the-shelf multimodal LLMs can act as zero-shot assistants for 3D mesh refinement. GReFEM uses physics-guided prompts and a view-selection step called orthoViews to localize …

Research arXiv cs.GR · 2 months, 2 weeks ago
Procedural Volumetric Modeling of Plant Branching Structures for Finite Element Analysis

A new procedural modeling pipeline turns plant skeletons and point clouds into analysis-ready hexahedral meshes for finite element work. The system builds smooth volumetric branch structures with B-spline centerlines and …

Research arXiv cs.GR · 2 months, 2 weeks ago
MidSurfNet: Learning Face Pairing for Mid-surface Abstraction of Thin-walled CAD Models

A new learning-based pipeline tackles mid-surface extraction for thin-walled CAD models, a preprocessing step that matters for finite element analysis. MidSurfNet replaces brittle hand-tuned face-pairing thresholds with a learned scorer …

Research arXiv cs.GR · 3 months, 3 weeks ago
Self-Improving CAD Generation Agents with Finite Element Analysis as Feedback

FEA is being used as an actual feedback signal for CAD generation, and that’s the interesting part for anyone building engineering-heavy tools. In this paper, first-pass agents like GPT-5.5 and …

Research arXiv cs.GR · 4 months, 1 week ago