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Finite Element Method News

The latest Finite Element Method coverage curated for game developers.

Semi-Implicit Pairwise Descent for Nonlocal Continuum Mechanics

A new continuum mechanics solver aims to make million-scale hyperelastic simulation practical in real time, even with heavy contact and friction. Semi-Implicit Pairwise Descent reformulates FEM motion into pairwise forces, …

Research arXiv cs.GR · 1 week, 1 day ago
A Smooth-Activation Maximum-History Elastoplastic Update for Graphics Simulation

A new elastoplastic update for graphics simulation aims to make history-dependent solids easier to use in explicit solvers and inverse problems. It combines smooth candidate activation with an irreversible maximum-history …

Research arXiv cs.GR · 1 month, 3 weeks ago
PINNsur: Physics-Informed Neural Networks for PDEs on Curved Surfaces

For graphics and simulation work, the interesting bit is a mesh-free way to solve PDEs on curved surfaces with PINNs. The authors train a neural field to estimate surface normals, …

Research arXiv cs.GR · 3 months, 3 weeks ago
Efficient B-Spline Finite Elements for Cloth Simulation

A new B-spline finite element method enhances cloth simulation, achieving a 2x speedup over traditional linear methods. This advancement is particularly relevant for graphics programmers seeking improved accuracy and visual …

Research arXiv cs.GR · 7 months, 3 weeks ago