Game Art News
The latest Game Art coverage curated for game developers.
Tim Ruswick has put together 53 approachable 3D art styles for game devs, ranging from simple shapes and low poly to voxel and sprite/card hybrids. The collection is meant to …
Procedura turns text prompts into editable 3D assemblies instead of opaque meshes, aiming squarely at hard-surface modeling. The system uses an LLM to write parametric programs with named parts, typed …
Kenney has added a new Scribble Platformer Expansion to its 2D asset library, giving teams 70 fresh files in the hand-drawn Scribble style. The pack is aimed at platformer projects …
A single scene-patching problem in Death of the Reprobate snowballed into a puzzle built around a bucket of pink cow dung. Joe Richardson needed a dead end, then a prop …
Supercell’s Brawl Stars character pipeline gets a rare look here, with the session focusing on how Shade was created. For artists and designers, the useful bit is seeing how a …
Brawl Stars’ character pipeline leans on a very specific visual mashup: Fernanda Oliveira says one brawler’s DNA comes from Frank-N-Furter and The Fly. For artists and designers, it’s a quick …
A new approach to style transfer in game art is emerging, focusing on brush strokes rather than pixels. This method promises to enhance the visual quality of artistic representations, making …