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Game Design News

The latest Game Design coverage curated for game developers.

Pulling focus: Must AAA pander to the distracted? | Opinion

GamesIndustry.biz argues that AAA’s biggest problem isn’t just ballooning budgets, but the way those budgets invite endless rework and data-driven second-guessing. The piece also warns that publishers may be designing …

News GamesIndustry.biz · 3 days, 16 hours ago
Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant

GamesIndustry.biz details how Remedy is rethinking Control Resonant around Manhattan’s open streets, with senior level designer Arhi Makkonen calling it the studio’s biggest world yet. The sequel also shifts to …

News GamesIndustry.biz · 4 days, 20 hours ago
Shinji Mikami to join AIAS Hall of Fame at 2026 DICE Awards

Game Developer reports that Shinji Mikami will be inducted into the AIAS Hall of Fame at the 2026 DICE Awards. Goichi Suda will present the honor to the Resident Evil …

News Game Developer · 5 days, 14 hours ago
The Slasher Returns in Fallout 76

XBox Wire says Fallout 76 is bringing back the Slasher, giving players another chance to lean into a brutal melee-focused build. For teams watching live-service tuning, it’s a reminder that …

Official XBox Wire · 6 days, 11 hours ago
Bungie is overhauling Marathon from its original extraction shooter vision

Bungie is reworking Marathon beyond its original extraction-shooter pitch after player feedback pushed the team to rethink both the game and its delivery. The studio says the overhaul will affect …

News Game Developer · 6 days, 11 hours ago
Open vs Linear | Setting the Stakes Early On in The Outer Worlds 2

GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …

Video GDC Festival of Gaming · 6 days, 14 hours ago
Indie Games Need a Punk Movement

Payne Robinson argues indie games need a punk movement again: smaller, louder, and less polished on purpose. The call is tied to his own projects, including Medium Rare and Execute, …

Video Payne Robinson · 1 week ago
Mark Cerny and Geoff Keighley launch university-affiliated fellowship program

Mark Cerny and Geoff Keighley have launched Nova Games Foundation, a university-affiliated fellowship program aimed at backing emerging game designers. The initiative plans to award six-figure grants to 20 young …

News Game Developer · 1 week, 5 days ago
Mark Cerny and Geoff Keighley launch Nova Games Foundation to fund young designers

GamesIndustry.biz reports that Mark Cerny and Geoff Keighley have launched the Nova Games Foundation, a fellowship program backing young designers with $100,000 grants. The initiative is non-equity, keeps IP with …

News GamesIndustry.biz · 1 week, 5 days ago
Riot Games is considering making premium titles, says co-founder

Riot Games is openly weighing premium, finite releases alongside its live-service portfolio. Co-founder Marc Merrill said not every game needs to be “infinite,” signaling a broader product mix beyond long-running …

News Game Developer · 1 week, 6 days ago
The White House made a "Tetris" clone. The Tetris Company was not amused.

Ars Technica reports that the White House quietly pulled a Tetris-like browser game after The Tetris Company disavowed any involvement and warned it takes copyright infringement seriously. The anti-immigration minigame …

News Ars Technica · 1 week, 6 days ago
Gathering First Hour Needs for Ghost of Yotei

GDC Festival of Gaming is highlighting how Ghost of Yōtei was designed to hook players in its first hour, with a focus on giving the open world meaningful reasons to …

Video GDC Festival of Gaming · 1 week, 6 days ago
Fear The Timeloop Brings a Deadly 15 Minute Loop to XBOX

Fear The Timeloop lands on Xbox Series X|S with a 15-minute survival loop where health and time are the same resource. Every medkit, blood bag, and detour becomes a tradeoff, …

Official XBox Wire · 1 week, 6 days ago
'SILENT HILL f': The Challenges of Creating a Melee-Only Horror Game

GDC Festival of Gaming details how SILENT HILL f is being shaped around melee combat, a risky fit for a horror series built on vulnerability and distance. The session digs …

Video GDC Festival of Gaming · 2 weeks, 6 days ago
Paradox Interactive's Afterworld wants to entice new players to grand strategy with tasty RPG hooks

Paradox Interactive’s Afterworld is being shaped to pull in players who bounce off traditional grand strategy. Game director Dan Lind says the pitch leans on RPG-style hooks and a more …

News Game Developer · 2 weeks, 6 days ago
Hole in Zero?! Designing for the Absurd in Golftacular!

Golftacular! lands today on Xbox Series X|S, Xbox One, and PC with a design built around “cheating” at mini golf. Both Good Games turned course frustrations into items like Early …

Official XBox Wire · 3 weeks ago
Your Indie Game Is Probably Too Normal

Payne Robinson argues that too many indie projects play it safe, and that sameness is killing their chances on Steam. The practical takeaway for devs: a strong hook, a stranger …

Video Payne Robinson · 3 weeks, 2 days ago
Warlock's magic system was built on game-bending player choices

Warlock: Master of the Arcane turned player choice into the core of its magic system, letting spell design bend the rules of the game itself. That approach made every build …

News Game Developer · 3 weeks, 3 days ago
How you (yes, you) can benefit from 1-on-1 synchronous playtesting

One-on-one synchronous playtesting is getting renewed attention as a practical way to surface problems fast, especially in the early and mid stages of development. Brian Cronin is set to make …

News Game Developer · 3 weeks, 4 days ago
Star Wars Zero Company Tips for Tactics Padawans

Star Wars Zero Company launches August 27, 2026 on Xbox Series X|S, and its tactics systems are already being framed as unusually forgiving for newcomers. The game leans hard on …

Official XBox Wire · 3 weeks, 5 days ago
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