Skip to main content
GameDev.net gamedev.net

Game Design News

The latest Game Design coverage curated for game developers.

Devs hate tutorials, but players see them first

Tim Ruswick points out a familiar trap: tutorials are often the first thing players experience, even when teams treat them as low-priority work. For developers, that means onboarding, UI clarity, …

Video Tim Ruswick · 10 hours ago
Design Is Your AI Weapon (Indie Game Dev Survival Guide)

Tim Ruswick argues that AI will flood Steam with competent games, making design the main way indies stand out. He points to the risk of samey defaults, then frames strong …

Video Tim Ruswick · 15 hours, 1 minute ago
Finishing your game is not a goal

Tim Ruswick argues that “finish my game” is too vague to drive progress, especially for indies juggling scope and motivation. The practical move is to pick one thing that would …

Video Tim Ruswick · 1 day, 6 hours ago
Making Games Is Easy Now. Having Taste Isn’t.

Payne Robinson argues that AI is lowering the barrier to making games, but not the bar for making games people care about. The practical edge for indie teams, he says, …

Video Payne Robinson · 2 days, 4 hours ago
Video games aren't the enemy of kids' mental health – ignoring them is | Opinion

GamesIndustry.biz argues that games are too often blamed for kids’ mental health struggles when the real issue is context, not play itself. The piece points to games as a source …

News GamesIndustry.biz · 4 days, 16 hours ago
You Have Minutes to Live: Introducing Echo Weaver

XBox Wire says Echo Weaver is out now on Xbox Series X|S, PC, and Game Pass, bringing a knowledge-driven metroidvania to players today. Moonlight Kids built the loop around learning …

Official XBox Wire · 5 days, 10 hours ago
Echo Weaver: Building a time-loop metroidbrainia in Unity 6

Unity details how Moonlight Kids built Echo Weaver, a time-loop metroidbrainia launching today on PC and consoles. The team uses Unity 6 to stream an open world with no loading …

Official Unity · 6 days, 3 hours ago
STAR WARS: Galactic Racer — Crashing with Consequence in Runs-Based Racing

XBox Wire says STAR WARS: Galactic Racer is out now on Xbox Series X|S, built around runs-based racing where crashes carry real consequences. Fuse Games leans on a wreck-out system, …

Official XBox Wire · 1 week ago
How The Walking Dead: Streets of Survival Builds a Tactical Brawler

XBox Wire says The Walking Dead: Streets of Survival is out now on Xbox Series X|S and PC, with XPA support and shared saves. Trailmark Games built it as a …

Official XBox Wire · 1 week, 1 day ago
Why it's still worth making immersive sims ft. Harvey Smith & Ben Horne

Game Developer says Harvey Smith and Ben Horne are building Black Pony Immersive around the case for immersive sims. The pair frame the genre as still commercially and creatively viable, …

News Game Developer · 1 week, 1 day ago
The Science Behind Best Friendship in The Jackbox Party Pack 12

XBox Wire details MegaPals, a Jackbox Party Pack 12 game built around word association, personality-quiz energy, and matching with the player who thinks most like you. The twist is that …

Official XBox Wire · 1 week, 4 days ago
The Truth About Making a 'Good' Game

Tim Ruswick explores how slippery the idea of a “good” game really is, arguing that quality depends on player expectations, genre, and intent rather than a single universal standard. For …

Video Tim Ruswick · 1 week, 4 days ago
The Elder Scrolls Online: Seek Sunken Treasures During the High Seas of Tamriel Event

XBox Wire says The Elder Scrolls Online is kicking off the High Seas of Tamriel event, sending players after sunken treasure across the game’s waters. For developers, it’s another reminder …

Official XBox Wire · 1 week, 6 days ago
Control Resonant director lays out case for avoiding excessive 'yellow paint'

Game Developer reports that Control Resonant director Kyle Rowley is pushing back on excessive “yellow paint” in level design. His argument is that players should feel ownership over what to …

News Game Developer · 2 weeks ago
Fix Your Game Feel: 6 Pillars of Professional Design

Tim Ruswick breaks down six design pillars that can dramatically improve game feel, especially for teams still tuning moment-to-moment play. The focus is less on raw mechanics and more on …

Video Tim Ruswick · 2 weeks ago
Let's normalize making games for fun! #gamedev #gamedevelopment #indiegamedev #indiegame

Tim Ruswick is pushing a simple reminder: make games for fun first. The message lands as a counterweight to constant talk about monetization, wishlists, and market fit. For teams and …

Video Tim Ruswick · 2 weeks, 3 days ago
Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

XBox Wire details Minecraft Dungeons II, out September 29 on Xbox Series X|S, PC, cloud, and other platforms. Mojang says the sequel adds jumping, a fully connected world, fast travel, …

Official XBox Wire · 2 weeks, 3 days ago
Why Small Games Take WAY Longer Than You Think

Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …

Video Tim Ruswick · 2 weeks, 4 days ago
Game Dev Mistakes I Made From Abandoned Prototypes

Tim Ruswick walks through a decade of abandoned prototypes and the mistakes that kept them from becoming shippable games. The recurring pattern is familiar to experienced devs: chasing novelty, overbuilding …

Video Tim Ruswick · 3 weeks ago
How Remedies Shape Progression in Hela: Of Mice & Magic

XBox Wire says Hela: Of Mice & Magic will launch day one on Xbox Game Pass on December 1, 2026, and it’s using brewing as more than a menu-driven crafting …

Official XBox Wire · 3 weeks, 4 days ago
Page 1 of 10 Next