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Game Development News

The latest Game Development coverage curated for game developers.

How to get sound effects for your game #gamedev #sounddesign #elevenlabs #ad

Tim Ruswick points to ElevenLabs as a way to generate sound effects for games, framing it as a fast option for teams that need custom audio without building a full …

Video Tim Ruswick · 1 day, 13 hours ago
joining an AI doom panel discussion oh boy

Freya Holmér is joining an AI doom panel discussion, and she says she’ll argue that generative AI is an anti-humanity technology. The panel is hosted and moderated by Whick-TV, with …

Video Freya Holmér · 2 days, 9 hours ago
Future imperfect: Five predictions for the next decade | Opinion

GamesIndustry.biz argues the next decade is being shaped less by a single crash than by converging pressures: soaring hardware costs, ballooning AAA budgets, and revenue concentrating around a few mega-hits. …

News GamesIndustry.biz · 2 weeks, 2 days ago
Gamecity Hamburg launches second round of prototype funding

Gamecity Hamburg has opened a second prototype funding round offering up to €80,000 per project for developers based in or operating from the region. The program is aimed at helping …

News Game Developer · 2 weeks, 3 days ago
GDC Side Quest - Inside Austin Wintory's Collaborative Composing Process

Austin Wintory is the latest guest on GDC Side Quest, where he digs into how he builds game scores through collaboration rather than working in a vacuum. The conversation centers …

News Game Developer · 3 weeks, 2 days ago
We're finally talking about AI, ft. David 'Rez' Graham and Luke Dicken

AI in games is moving from buzzword to workflow, and this conversation puts the focus on how developers actually use it. David “Rez” Graham and Luke Dicken dig into AI …

News Game Developer · 4 weeks, 2 days ago
GYLD closes oversubscribed $1m seed round to fund proprietary games research system

GYLD has raised an oversubscribed $1 million seed round to expand Critical Compass, its proprietary games research system. The platform blends storefront data, player sentiment, community discussion, and market movement …

News GamesIndustry.biz · 1 month ago
Everyone Rushing to Make Games Is Making the Same Mistake

Payne Robinson argues that rushing into game production is a common trap, and that it may be healthier to pause and learn the craft first. The practical takeaway for developers: …

Video Payne Robinson · 1 month ago
Bevy Engine v0.19.1 Released

Bevy Engine v0.19.1 is out as a patch release, bringing the 0.19 line forward with targeted fixes rather than new headline systems. Developers on 0.19.0 should upgrade to pick up …

Tech Bevy Engine (GitHub Releases) · 1 month, 1 week ago
Report: Crossfire dev That's No Moon lays off 14 staff

That's No Moon has laid off 14 staff, a small but real cut at the studio behind Crossfire. The move lands as the team continues building a high-profile project with …

News Game Developer · 1 month, 1 week ago
Devs raise $130,000 in just five days to support laid-off peers

Game workers have pushed the industry hardship fund past $130,000 in just five days, putting it more than halfway to its $200,000 target. The bundle is aimed at helping laid-off …

News Game Developer · 1 month, 2 weeks ago
If knowledge is power, why are game companies setting it alight?

Game companies are still burning institutional knowledge through layoffs, and the practical cost lands on the teams left behind. When senior staff and specialists disappear, production questions that used to …

News Game Developer · 1 month, 3 weeks ago
The games industry is stifled by a culture of fear

Rami Ismail’s DevGAMM Madeira workgroup argued that fear-driven decision-making is flattening games into safer, blander products. The group pointed to hits like Clair Obscur: Expedition 33, Peak, and Balatro as …

News GamesIndustry.biz · 1 month, 3 weeks ago
Clair Obscur: Expedition 33 wins Best Game at Develop:Star Awards 2026

Clair Obscur: Expedition 33 dominated the Develop:Star Awards 2026, taking Best Game, Best Narrative, and Best Audio. Frontier Developments won Best Studio, while Landfall and Aggro Crab’s Peak shared Best …

News GamesIndustry.biz · 2 months ago
The History of AI Cuts Through Visual Computing

AI in games didn’t start with chatbots; it grew out of decades of visual computing, from rule-based game logic to digital humans, ImageNet, and deep learning. That lineage matters because …

Blog SIGGRAPH · 2 months ago
Game Dev Mistake: Underfocus on Audio

Audio is still one of the easiest ways to make a game feel expensive, responsive, and finished, yet it’s often pushed too late in production. The practical risk is clear: …

Video Tim Ruswick · 2 months, 1 week ago
11 hour game dev sesh

An 11-hour game dev session is a reminder that marathon sprints can produce momentum, but they also expose how quickly focus, quality, and judgment can slip. For small teams and …

Video Tim Ruswick · 2 months, 1 week ago
marketing be like

A marketing teaser has surfaced with no concrete product details, dates, or feature breakdowns attached. For developers, the only clear signal is that the campaign is still in its early, …

Video Tim Ruswick · 2 months, 2 weeks ago
July 3, 2026

A terse July 3 note captures a familiar reality for game developers: the work can feel like a leap into the unknown. For teams shipping under pressure, that sensation usually …

Video Tim Ruswick · 2 months, 2 weeks ago
Another game dev course wont help you

For solo devs and indies, the next course is rarely the fix. The real bottleneck is usually execution: building, finishing, getting feedback, and shipping. If you already know the basics, …

Video Tim Ruswick · 2 months, 2 weeks ago
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