Game Development News
The latest Game Development coverage curated for game developers.
Tim Ruswick points to ElevenLabs as a way to generate sound effects for games, framing it as a fast option for teams that need custom audio without building a full …
Freya Holmér is joining an AI doom panel discussion, and she says she’ll argue that generative AI is an anti-humanity technology. The panel is hosted and moderated by Whick-TV, with …
GamesIndustry.biz argues the next decade is being shaped less by a single crash than by converging pressures: soaring hardware costs, ballooning AAA budgets, and revenue concentrating around a few mega-hits. …
Gamecity Hamburg has opened a second prototype funding round offering up to €80,000 per project for developers based in or operating from the region. The program is aimed at helping …
Austin Wintory is the latest guest on GDC Side Quest, where he digs into how he builds game scores through collaboration rather than working in a vacuum. The conversation centers …
AI in games is moving from buzzword to workflow, and this conversation puts the focus on how developers actually use it. David “Rez” Graham and Luke Dicken dig into AI …
GYLD has raised an oversubscribed $1 million seed round to expand Critical Compass, its proprietary games research system. The platform blends storefront data, player sentiment, community discussion, and market movement …
Payne Robinson argues that rushing into game production is a common trap, and that it may be healthier to pause and learn the craft first. The practical takeaway for developers: …
Bevy Engine v0.19.1 is out as a patch release, bringing the 0.19 line forward with targeted fixes rather than new headline systems. Developers on 0.19.0 should upgrade to pick up …
That's No Moon has laid off 14 staff, a small but real cut at the studio behind Crossfire. The move lands as the team continues building a high-profile project with …
Game workers have pushed the industry hardship fund past $130,000 in just five days, putting it more than halfway to its $200,000 target. The bundle is aimed at helping laid-off …
Game companies are still burning institutional knowledge through layoffs, and the practical cost lands on the teams left behind. When senior staff and specialists disappear, production questions that used to …
Rami Ismail’s DevGAMM Madeira workgroup argued that fear-driven decision-making is flattening games into safer, blander products. The group pointed to hits like Clair Obscur: Expedition 33, Peak, and Balatro as …
Clair Obscur: Expedition 33 dominated the Develop:Star Awards 2026, taking Best Game, Best Narrative, and Best Audio. Frontier Developments won Best Studio, while Landfall and Aggro Crab’s Peak shared Best …
AI in games didn’t start with chatbots; it grew out of decades of visual computing, from rule-based game logic to digital humans, ImageNet, and deep learning. That lineage matters because …
Audio is still one of the easiest ways to make a game feel expensive, responsive, and finished, yet it’s often pushed too late in production. The practical risk is clear: …
An 11-hour game dev session is a reminder that marathon sprints can produce momentum, but they also expose how quickly focus, quality, and judgment can slip. For small teams and …
A marketing teaser has surfaced with no concrete product details, dates, or feature breakdowns attached. For developers, the only clear signal is that the campaign is still in its early, …
A terse July 3 note captures a familiar reality for game developers: the work can feel like a leap into the unknown. For teams shipping under pressure, that sensation usually …
For solo devs and indies, the next course is rarely the fix. The real bottleneck is usually execution: building, finishing, getting feedback, and shipping. If you already know the basics, …