Gameplay Programming News
The latest Gameplay Programming coverage curated for game developers.
A minimalist JavaScript rebuild shows how Meowdoku’s cat-puzzle rules can be expressed in just a few lines of code. The core logic is straightforward: one cat per row, column, and …
git-amend shows a Unity interaction pattern that separates press and hold behavior through an interface-based setup. The approach is aimed at doors, chests, terminals, and other interactables, giving teams a …
Ten Unity extension methods are being packaged as a practical cleanup pass for everyday scripting. The set targets repetitive work around components, layer masks, hierarchy debugging, bounds, poses, and async …
A roguelike with 100+ passive perks pushed the developer into a new architecture problem: how to make lots of effects stack cleanly without turning the codebase into a mess. The …
Hex map pathfinding in Unity 6000.3.17f1 gets a small but important cleanup: the cursor now only retriggers searches when the hovered cell actually changes. The bigger shift is storing the …
This Unity AI tutorial shows a practical way to replace omniscient enemies with perception that depends on sight and sound, then layers in memory that fades over time. The interesting …
A practical Unity tutorial shows how to make loot feel fairer without killing randomness. It starts with a weighted drop table, then uses Monte Carlo simulation to expose how bad …