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Geometry News

The latest Geometry coverage curated for game developers.

S4R: Scaling for Rigid-Body Interpenetration Resolution

arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a collision-free state, then restores full size through shallow convex QP …

Research arXiv cs.GR · 18 hours, 52 minutes ago
Non-uniform B-spline optimization method for generating swept surfaces

A new non-uniform B-spline optimization method targets swept-surface generation with fewer control points and tighter error bounds. For CAD and content pipelines that rely on clean parametric surfaces, the practical …

Research arXiv cs.GR · 2 days, 18 hours ago
Efficient Offset Mesh Generation with Preserved Features and Boundaries

Researchers have published a new offset-mesh generation method that preserves sharp features and boundaries while staying efficient enough for practical geometry workflows. The work targets a long-standing pain point in …

Research ACM Graphics · 4 days, 18 hours ago
Neuro-Symbolic Geometric Abstraction (NeuSOGA): From Observations to Symbolic Mathematical Representations

NeuSOGA turns geometric observations into editable symbolic math, aiming to replace opaque latent encodings with explicit representations. The framework combines topology-guided discovery, Segment Anything-based perception, multi-scale abstraction, and Implicit Area …

Research arXiv cs.GR · 2 weeks, 2 days ago
Erratum: A Precision Controlled Surface-Surface Intersection Algorithm for NURBS

ACM Graphics has published an erratum for a precision-controlled surface-surface intersection algorithm for NURBS, a niche but important topic for high-end geometry work. For teams building CAD-like tools, procedural modeling, …

Research ACM Graphics · 3 weeks, 3 days ago
Erratum: A Robust and Efficient Intersection Algorithm for NURBS Surfaces: Handling Small Loops and Tangent Intersections

A correction has been issued for a 2026 ACM Transactions on Graphics paper on NURBS surface intersection, specifically the version covering small loops and tangent intersections. For graphics teams working …

Research ACM Graphics · 3 weeks, 3 days ago
Rendering Separoid Information: Rate-Distortion Reconstruction of Convex Apartness Scenes

A graphics paper reframes convex-scene rendering as an information problem: preserve the apartness relations between object groups, not just pixels. The authors report 99.9% bit accuracy recovering scenes from the …

Research arXiv cs.GR · 3 months ago
RespGeomLib: A Reproducible Parametric Engine for Generating Analysis-Ready Human Airway Lumen Geometry

A new procedural geometry library focuses on generating smooth, analysis-ready human airway meshes from compact YAML specs, which is a big deal if you care about reproducible simulation assets. The …

Research arXiv cs.GR · 3 months ago
FllumaOne: A Code-Native Multimodal CAD Dataset with Executable Programs and Kernel-Validated Feature Histories

A 100,000-sample CAD dataset now ships with executable Python programs, validated feature histories, STEP output, point clouds, and renderings. For tools and technical teams, the interesting part is that each …

Research arXiv cs.GR · 3 months ago
High-Fidelity 3D Geometric Reconstruction of Pelvic Organs from MRI: A Hybrid Deep Learning and Iterative Optimization Approach

A hybrid deep-learning plus iterative-optimization pipeline reconstructs patient-specific pelvic organ meshes from MRI with better geometric fidelity than prior ML-only approaches. The paper reports lower Chamfer Distance, higher Dice scores, …

Research arXiv cs.GR · 3 months ago
Resolution-free neural surrogates for geometric parameterization and mapping with spatially varying fields

A neural surrogate can now approximate geometric mapping problems without being tied to a fixed grid, which is interesting for anyone wrestling with expensive field-based simulation. The paper targets tasks …

Research arXiv cs.GR · 3 months, 3 weeks ago
BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization

A new AI pipeline can turn point clouds into physically buildable brick assemblies instead of just plausible-looking shapes. BrickAnything adds structure-aware tree tokenization plus validity checks, rollback, and preference-based alignment …

Research arXiv cs.GR · 3 months, 3 weeks ago
AMD DGF: An Open Geometry Compression Standard

AMD and Samsung are collaborating on a new Vulkan extension for Dense Geometry Format (DGF), which promises to significantly reduce geometry size and improve memory efficiency for ray-traced real-time 3D …

Official AMD GPUOpen · 4 months, 1 week ago
Stitching Arrowhead Curves: Extending the Sierpinski Arrowhead Curve to Higher Dimensions

The extension of the Sierpinski arrowhead curve to higher dimensions presents exciting possibilities for graphics programmers and designers. This research introduces reproduction rules for visualizing complex geometric patterns, which can …

Research arXiv cs.GR · 4 months, 3 weeks ago
Ellipsoidal Density-Equalizing Map for Genus-0 Closed Surfaces

A new method for parameterizing genus-0 closed surfaces using ellipsoidal density-equalizing maps offers significant improvements for graphics programmers. This approach minimizes geometric distortion compared to spherical mappings, enhancing surface remeshing …

Research arXiv cs.GR · 5 months ago
GENIE: Gram-Eigenmode INR Editing with Closed-Form Geometry Updates

The new GENIE framework introduces a significant advancement in editing Implicit Neural Representations (INRs) by allowing closed-form geometry updates. This innovation enables graphics programmers and artists to modify 3D shapes …

Research arXiv cs.GR · 5 months, 2 weeks ago
Structured Bitmap-to-Mesh Triangulation for Geometry-Aware Discretization of Image-Derived Domains

A new triangulation framework enhances how developers discretize image-derived domains for PDEs. By embedding boundaries into a triangular grid, it improves geometric fidelity and reduces sliver elements, making it particularly …

Research arXiv cs.GR · 6 months, 3 weeks ago
Geometry Distributions

A novel geometric data representation using diffusion models is set to transform 3D modeling. This approach addresses limitations in existing neural representations, particularly for thin structures and non-watertight geometries, making …

Research arXiv cs.GR · 6 months, 3 weeks ago
From Dense Grids to Clean Perimeters: Extracting Shapes with Greedy Geometry – Tiled and JavaScript example

The article introduces a greedy algorithm for extracting clean geometric shapes from dense grid data, significantly simplifying rendering and collision tasks for developers. This technique is particularly beneficial for graphics …

Video Emanuele Feronato · 7 months, 1 week ago
Greedy Rectangle Merging: Turning Binary Grids into Simple Geometry – JavaScript example

Greedy rectangle merging offers a streamlined method for simplifying dense binary grids into fewer axis-aligned rectangles. This technique is particularly beneficial for graphics programmers and designers, as it reduces the …

Video Emanuele Feronato · 7 months, 3 weeks ago
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