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Glare News

The latest Glare coverage curated for game developers.

Glare Mitigation using a Differentiable Unified Glare Rating

Researchers have introduced a fully differentiable proxy for Unified Glare Rating, aiming to make glare a usable loss term in inverse rendering. The method adds a differentiable optical scattering pass …

Research arXiv cs.GR · 2 months, 2 weeks ago