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Gpu Compute News

The latest Gpu Compute coverage curated for game developers.

3D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation

3D Gaussian splatting gets a training-side overhaul with 3DGART, a ray-traced Gaussian rendering framework that shifts backward propagation from pixels to primitives. The change cuts atomic contention, speeds training by …

Research arXiv cs.GR · 1 month, 2 weeks ago
Jolt Physics v5.6.0 Released

Jolt Physics 5.6.0 lands with GPU compute shader support, a new GPU hair simulation, and a faster friction model that cuts cost and memory use. The release also adds RISC-V …

Tech Jolt Physics (GitHub Releases) · 2 months, 3 weeks ago
WMMA guide for AMD RDNA 4 architecture GPUs - part 3

AMD’s RDNA 4 WMMA guide shows a practical way to do in-register matrix transpose without touching memory, using an identity-matrix trick. For graphics and compute programmers, that’s a nice latency …

Official AMD GPUOpen · 4 months ago
WMMA guide for AMD RDNA 4 architecture GPUs - part 2

AMD’s RDNA 4 WMMA guidance gets practical here: fuse the matrix ops so you double the K dimension and unlock 128-bit loads for FP8/INT8. The payoff is better memory bandwidth …

Official AMD GPUOpen · 4 months ago
WMMA guide for AMD RDNA 4 architecture GPUs - part 1

AMD’s RDNA 4 WMMA guidance is a practical optimization note for anyone pushing matrix-heavy workloads on Radeon hardware. It shows how to fuse GEMMs, use a transpose-by-swapping A/B approach, and …

Official AMD GPUOpen · 4 months ago