Gpu Work Graphs News
The latest Gpu Work Graphs coverage curated for game developers.
GPU view-adaptive crack-free subdivision of Bézier surfaces
AMD GPUOpen details a GPU work-graph approach for view-adaptive, crack-free subdivision of bicubic Bézier surfaces. The technique cuts triangle counts sharply while keeping output on par with hardware tessellation, which …
Official
AMD GPUOpen
·
1 month, 3 weeks ago