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Gpu Work Graphs News

The latest Gpu Work Graphs coverage curated for game developers.

GPU view-adaptive crack-free subdivision of Bézier surfaces

AMD GPUOpen details a GPU work-graph approach for view-adaptive, crack-free subdivision of bicubic Bézier surfaces. The technique cuts triangle counts sharply while keeping output on par with hardware tessellation, which …

Official AMD GPUOpen · 1 month, 3 weeks ago