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Graphics Engines News

The latest Graphics Engines coverage curated for game developers.

MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

arXiv cs.GR details MeshSplatBench, a new benchmark for triangle- and mesh-based neural rendering aimed at real engine deployment. The paper finds that rasterizable outputs can still fall apart in Unity- …

Research arXiv cs.GR · 1 month, 1 week ago