Graphics News
The latest Graphics coverage curated for game developers.
Babylon.js 9.30.0 lands with a small but useful set of fixes for WebGPU, WebGL1, particles, and the flow graph editor, plus one new canvas color-management hook. The biggest developer-facing change …
arXiv cs.GR details JamTet, a GPU-parallel sphere-packing mesher for Lagrangian mesh morphing that keeps interior-node identity through large shape changes. The method aims to avoid the inversion and correspondence loss …
arXiv cs.GR details ScribbleEdit, a new benchmark for scribble-only image editing that tests whether models can infer intent from sparse user marks. The team says current VLM- and LLM-based editors …
arXiv cs.GR details a conversational 3D authoring technique that lets users show motion “just like this” instead of describing it in words alone. The system blends speech, pointing, and hand …
arXiv cs.GR details StableGrasp, a single-image hand-grasp reconstruction method that aims for physical stability, not just plausible pose. The system separates visual hand geometry from the control target, then optimizes …
arXiv cs.GR details UltraDiff, a differentiable ray-tracing framework that brings gradient-based optimization to ultrasound shape reconstruction. The method treats echoes as time-of-flight events, then backpropagates through a Monte Carlo forward …
arXiv cs.GR details PhysLDM, a latent-diffusion system for high-fidelity deformable simulation that targets the long-horizon instability of mesh-based physics. The method uses a spatiotemporal VAE to compress volumetric motion, then …
GamesIndustry.biz reports that Sony is bringing AI upscaling to the base PS5 with Quick Spectral Super Resolution (QSSR), a new path for sharper image quality and better frame rates. Marvel's …
arXiv cs.GR details Windfoil, a GPU-friendly vector graphics renderer that computes box-filtered winding numbers for quadratic Bézier contours in closed form. The WebGPU implementation targets browsers and consumer laptops, while …
arXiv cs.GR details DAGS, a frozen image DiT steering method aimed at temporally stable generative rendering. It separates appearance and geometry control, then adds lightweight temporal handling so a per-frame …
arXiv cs.GR details 4DCodeBench, a benchmark that tests whether agents can turn video into executable graphics code for dynamic scenes. The setup targets deformation, fluids, and fracture, and the early …
arXiv cs.GR details a curvature-driven subdivision scheme that inserts points from local curvature profiles instead of affine blends. The method reproduces geodesics and circles exactly, and its planar linearisation collapses …
arXiv cs.GR details a way to approximate smooth 3D functions with a coarse lookup table plus tetrahedral interpolation. For graphics and tools teams, the draw is a tiny 38 KiB …
arXiv cs.GR details Dirichlet Splatting, a differentiable renderer built for wave-based sensing instead of visible-light scenes. The method swaps Gaussian splats for the exact Dirichlet kernel used by finite-window DFTs, …
PixiJS v8.22.0 lands with accessibility fixes, new WebGPU rendering options, and broader texture support. PixiJS says Tab now correctly activates the accessibility layer again, while developers also get federated contextmenu …
arXiv cs.GR details a sorting-free 3D Gaussian rendering pipeline that swaps ordered alpha blending for hybrid stochastic sampling. The method, called Gaussian Stippling, aims to cut the depth-sorting bottleneck in …
arXiv cs.GR details a modal kinetic typography system that animates vector letters from their own vibration modes while keeping them readable. The method uses a finite-element eigenproblem plus a frozen …
arXiv cs.GR details a lens-flare pipeline that can both remove heavy flare artifacts and reconstruct them as editable scene elements. For graphics and tools teams, the practical angle is a …
arXiv cs.GR details a spline reconstruction method that keeps exact CAD geometry while allowing local knot insertion, degree elevation, and basis edits. The catch is continuity: the new hybrid operator …
arXiv cs.GR details Volcanite, an open-source renderer that lets terabyte-scale segmentation volumes be explored directly on commodity GPUs. The system targets connectomics and similar workloads, preserving voxel labels while avoiding …