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Graphics News

The latest Graphics coverage curated for game developers.

Babylon.js 9.30.0 Released

Babylon.js 9.30.0 lands with a small but useful set of fixes for WebGPU, WebGL1, particles, and the flow graph editor, plus one new canvas color-management hook. The biggest developer-facing change …

Tech Babylon.js (GitHub Releases) · 13 hours, 22 minutes ago
Physics-based Sphere Packing for Lagrangian Mesh Morphing

arXiv cs.GR details JamTet, a GPU-parallel sphere-packing mesher for Lagrangian mesh morphing that keeps interior-node identity through large shape changes. The method aims to avoid the inversion and correspondence loss …

Research arXiv cs.GR · 17 hours, 14 minutes ago
ScribbleEdit: A Benchmark for Scribble-Only Image Editing

arXiv cs.GR details ScribbleEdit, a new benchmark for scribble-only image editing that tests whether models can infer intent from sparse user marks. The team says current VLM- and LLM-based editors …

Research arXiv cs.GR · 17 hours, 14 minutes ago
"Just Like This": Manner Deixis at the Graphics Interface

arXiv cs.GR details a conversational 3D authoring technique that lets users show motion “just like this” instead of describing it in words alone. The system blends speech, pointing, and hand …

Research arXiv cs.GR · 17 hours, 14 minutes ago
StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images

arXiv cs.GR details StableGrasp, a single-image hand-grasp reconstruction method that aims for physical stability, not just plausible pose. The system separates visual hand geometry from the control target, then optimizes …

Research arXiv cs.GR · 17 hours, 14 minutes ago
UltraDiff: Differentiable Ray Tracing in Ultrasound for Shape Optimization

arXiv cs.GR details UltraDiff, a differentiable ray-tracing framework that brings gradient-based optimization to ultrasound shape reconstruction. The method treats echoes as time-of-flight events, then backpropagates through a Monte Carlo forward …

Research arXiv cs.GR · 1 day, 17 hours ago
PhysLDM: Latent Diffusion for High-Fidelity Deformable Simulation

arXiv cs.GR details PhysLDM, a latent-diffusion system for high-fidelity deformable simulation that targets the long-horizon instability of mesh-based physics. The method uses a spatiotemporal VAE to compress volumetric motion, then …

Research arXiv cs.GR · 1 day, 17 hours ago
Sony introduces AI upscaling to base PS5; Marvel's Wolverine and Ghost of Yōtei are first games to implement new tech

GamesIndustry.biz reports that Sony is bringing AI upscaling to the base PS5 with Quick Spectral Super Resolution (QSSR), a new path for sharper image quality and better frame rates. Marvel's …

News GamesIndustry.biz · 3 days, 7 hours ago
Windfoil: Closed-Form Coverage for Real-Time and Differentiable Vector Graphics

arXiv cs.GR details Windfoil, a GPU-friendly vector graphics renderer that computes box-filtered winding numbers for quadratic Bézier contours in closed form. The WebGPU implementation targets browsers and consumer laptops, while …

Research arXiv cs.GR · 3 days, 17 hours ago
DAGS: Disentangled Appearance-and-Geometry Steering of a Frozen Image DiT for Temporally Stabilized Generative Rendering

arXiv cs.GR details DAGS, a frozen image DiT steering method aimed at temporally stable generative rendering. It separates appearance and geometry control, then adds lightweight temporal handling so a per-frame …

Research arXiv cs.GR · 3 days, 17 hours ago
4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes

arXiv cs.GR details 4DCodeBench, a benchmark that tests whether agents can turn video into executable graphics code for dynamic scenes. The setup targets deformation, fluids, and fracture, and the early …

Research arXiv cs.GR · 3 days, 17 hours ago
Smooth Curves from Curvature-Driven Subdivision

arXiv cs.GR details a curvature-driven subdivision scheme that inserts points from local curvature profiles instead of affine blends. The method reproduces geodesics and circles exactly, and its planar linearisation collapses …

Research arXiv cs.GR · 6 days, 17 hours ago
Implementation Note 2: Approximating a Smooth Three-Dimensional Function on a Coarse Lattice

arXiv cs.GR details a way to approximate smooth 3D functions with a coarse lookup table plus tetrahedral interpolation. For graphics and tools teams, the draw is a tiny 38 KiB …

Research arXiv cs.GR · 6 days, 17 hours ago
Dirichlet Splatting: Differentiable Rendering for Wave-Based Inverse Problems

arXiv cs.GR details Dirichlet Splatting, a differentiable renderer built for wave-based sensing instead of visible-light scenes. The method swaps Gaussian splats for the exact Dirichlet kernel used by finite-window DFTs, …

Research arXiv cs.GR · 6 days, 17 hours ago
PixiJS v8.22.0 Released

PixiJS v8.22.0 lands with accessibility fixes, new WebGPU rendering options, and broader texture support. PixiJS says Tab now correctly activates the accessibility layer again, while developers also get federated contextmenu …

Tech PixiJS (GitHub Releases) · 6 days, 23 hours ago
Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction

arXiv cs.GR details a sorting-free 3D Gaussian rendering pipeline that swaps ordered alpha blending for hybrid stochastic sampling. The method, called Gaussian Stippling, aims to cut the depth-sorting bottleneck in …

Research arXiv cs.GR · 1 week ago
Strike a Chord! Modal Kinetic Typography

arXiv cs.GR details a modal kinetic typography system that animates vector letters from their own vibration modes while keeping them readable. The method uses a finite-element eigenproblem plus a frozen …

Research arXiv cs.GR · 1 week ago
Lens Flare Removal and Reconstruction

arXiv cs.GR details a lens-flare pipeline that can both remove heavy flare artifacts and reconstruct them as editable scene elements. For graphics and tools teams, the practical angle is a …

Research arXiv cs.GR · 1 week ago
Hybrid Reconstruction of Admissible Spline Spaces from Locally Modified Unclamped Patches for Isogeometric Analysis

arXiv cs.GR details a spline reconstruction method that keeps exact CAD geometry while allowing local knot insertion, degree elevation, and basis edits. The catch is continuity: the new hybrid operator …

Research arXiv cs.GR · 1 week, 1 day ago
Volcanite: Commodity-Hardware Segmentation Volume Visualization for Connectomics and Beyond

arXiv cs.GR details Volcanite, an open-source renderer that lets terabyte-scale segmentation volumes be explored directly on commodity GPUs. The system targets connectomics and similar workloads, preserving voxel labels while avoiding …

Research arXiv cs.GR · 1 week, 1 day ago
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