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Hair Rendering News

The latest Hair Rendering coverage curated for game developers.

HairCS: Reconstructing Strand-Based Hair from Hair Cards

HairCS turns hair-card assets into strand-based hairstyles, aiming to keep the original silhouette while adding finer geometric detail. The pipeline also enforces production-friendly constraints like scalp-rooted strands and even root …

Research arXiv cs.GR · 11 hours, 21 minutes ago
Inverse Rendering for Modeling with Line Primitives

Researchers have introduced an inverse rendering method that reconstructs fuzzy geometry with explicit line segments instead of volumetric primitives. The approach targets hair, fur, fibers, and textiles, aiming for real-time-friendly …

Research arXiv cs.GR · 2 weeks ago
High-Performance Real-Time Implicit Strand-Based Hair Rendering via Software Rasterization

Real-time strand hair just got a practical boost: a new deferred software rasterization pipeline renders hair meshes with minimal hardware support. The approach targets far-field hair at even one sample …

Research arXiv cs.GR · 2 months, 1 week ago
ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering

ControlHair combines a physics simulator with video diffusion to make dynamic hair rendering more controllable. The pipeline turns simulated hair motion into per-frame control signals, then drives a diffusion model …

Research arXiv cs.GR · 2 months, 1 week ago
Guardians of the Hair: Rescuing Soft Boundaries in Depth, Stereo, and Novel Views

Disney Research’s HairGuard tackles a very specific but common visual problem: soft boundaries like hair, fur, and other wispy detail that break depth and stereo pipelines. The practical angle for …

Research Disney Research Studios · 3 months, 2 weeks ago
Real-Time Neural Hair G-Buffer Anti-Aliasing

A new real-time hair reconstruction method targets one of rendering’s hardest edge cases: strand aliasing. It rebuilds hair coverage, tangent, and position from heavily undersampled raster inputs, then feeds that …

Research arXiv cs.GR · 3 months, 4 weeks ago
CGHair: Compact Gaussian Hair Reconstruction with Card Clustering

A new pipeline for hair reconstruction significantly enhances efficiency for graphics programmers. By clustering hair strands into cards, CGHair reduces reconstruction time by four times while maintaining visual quality, making …

Research arXiv cs.GR · 5 months, 1 week ago