Heuristics News
The latest Heuristics coverage curated for game developers.
A long-running A* pathfinding deep dive now has a fresh release centered on differential heuristics, the same family of tricks that helps large route planners stay responsive. The update replaces …
A simple brute-force solver plus a decent heuristic can go a lot further than many teams expect. The article shows how simulating legal moves, scoring board states, and iterating on …
Sebastian Lague is iterating on his Rubik’s Cube solver with a more serious search stack: CFOP-inspired steps, domino reduction, iterative deepening, IDA*, and pruning tables. The practical takeaway for developers …
Sebastian Lague shows a full 3x3 Rubik’s Cube solver built by programming the search, state representation, and move logic rather than hand-solving it. The interesting part for developers is the …