Hex Grid News
The latest Hex Grid coverage curated for game developers.
Catlike Coding Unity details the next step in turning Hex Map’s climate simulation into a Burst job in Unity 6000.3.23f1. The work shifts CreateClimateJob onto NativeArray-backed cell data, adds a …
Catlike Coding Unity details the first Burst-backed step in Hex Map 5.5.0, converting InitializeMapJob into an IJobFor. The job now writes HexCellData through a NativeArray, then schedules in parallel with …
Hex map pathfinding in Unity 6000.3.17f1 gets a small but important cleanup: the cursor now only retriggers searches when the hovered cell actually changes. The bigger shift is storing the …
Darkest Dungeon 2’s team ran into practical problems with hex tiles during development, a reminder that grid choice can shape everything from pathing to readability. The GDC clip points to …