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Hex Grid News

The latest Hex Grid coverage curated for game developers.

Hex Map 5.6 Create Climate Burst Job

Catlike Coding Unity details the next step in turning Hex Map’s climate simulation into a Burst job in Unity 6000.3.23f1. The work shifts CreateClimateJob onto NativeArray-backed cell data, adds a …

Blog Catlike Coding Unity · 1 week, 1 day ago
Hex Map 5.5.0 The First Burst Job

Catlike Coding Unity details the first Burst-backed step in Hex Map 5.5.0, converting InitializeMapJob into an IJobFor. The job now writes HexCellData through a NativeArray, then schedules in parallel with …

Blog Catlike Coding Unity · 1 month, 1 week ago
Hex Map 5.3.0 Storing the Found Path

Hex map pathfinding in Unity 6000.3.17f1 gets a small but important cleanup: the cursor now only retriggers searches when the hovered cell actually changes. The bigger shift is storing the …

Blog Catlike Coding Unity · 4 months ago
Evolving Worlds from the Crumbling Chaos Clip #3

Darkest Dungeon 2’s team ran into practical problems with hex tiles during development, a reminder that grid choice can shape everything from pathing to readability. The GDC clip points to …

Video GDC Festival of Gaming · 4 months ago