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Holography News

The latest Holography coverage curated for game developers.

Hologram Representation via Quadratic Phase Gaussian Splatting

Researchers have proposed CVQPG, a hologram representation that swaps the usual 2D Gaussian basis in splatting-style pipelines for quadratic phase functions. In tests, it improved reconstruction quality by 0.19 dB …

Research arXiv cs.GR · 1 week, 4 days ago
Fast Wave-optics Rendering of Multiplane Images for 3D Holographic Displays

A new holographic rendering pipeline turns multiplane images into wave-optics CGH fast enough for practical use, with reported speedups up to 250,000x over primitive-based methods. The approach keeps image quality …

Research arXiv cs.GR · 1 month, 4 weeks ago
Dual-Path Holographic Laser-Excited Volumetric Display

A 2026 TOG paper on volumetric display tech points to a more practical path for true 3D visuals than the usual headset-first approach. For graphics teams, the interesting part is …

Research ACM Graphics · 2 months, 3 weeks ago
Configurable Holography: Towards Display and Scene Adaptation

Learned holography is getting closer to something practical: one model can now adapt to different display and scene settings without retraining. The paper reports support for propagation distance, depth, brightness, …

Research arXiv cs.GR · 2 months, 4 weeks ago
HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography

Wave-optics holography is getting closer to something game teams could actually prototype with. This paper combines path tracing with the Rayleigh–Sommerfeld integral, so it can preserve depth continuity, view-dependent effects, …

Research arXiv cs.GR · 3 months, 1 week ago
Ellipsography: Single-Shot Speckle-Free Holography via Vectorial Interference Shaping

Ellipsography introduces a groundbreaking single-shot holography technique that dramatically reduces speckle noise, achieving image fidelity comparable to averaging a million conventional holograms. This advancement is particularly relevant for graphics programmers …

Research arXiv cs.GR · 5 months ago
CV-HoloSR: Hologram to hologram super-resolution through volume-upsampling three-dimensional scenes

CV-HoloSR introduces a groundbreaking approach to hologram super-resolution, enhancing volumetric spatial up-sampling while maintaining depth accuracy. This innovation is particularly relevant for graphics programmers and artists, as it significantly improves …

Research arXiv cs.GR · 5 months, 1 week ago
Complex-Valued Holographic Radiance Fields

The introduction of complex-valued holographic radiance fields marks a significant leap in rendering technology, enabling faster holographic rendering speeds by up to 10,000 times. This advancement allows graphics programmers to …

Research arXiv cs.GR · 5 months, 3 weeks ago
High contrast holography through dual modulation

A novel approach to holographic displays could significantly enhance image contrast, which is crucial for immersive gaming experiences. By integrating a low-resolution amplitude SLM with a phase modulator, developers can …

Research arXiv cs.GR · 8 months, 4 weeks ago
Random-phase Wave Splatting of Translucent Primitives for Computer-generated Holography

The introduction of Random-phase Wave Splatting (RPWS) marks a significant advancement in computer-generated holography for VR/AR. This new framework enhances bandwidth utilization and accurately reconstructs defocus blur, making it particularly …

Research arXiv cs.GR · 9 months, 1 week ago