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Human Computer Interaction News

The latest Human Computer Interaction coverage curated for game developers.

Frame-Synchronous Hand Gesture Detection by Projected Winding Order

A new hand-gesture method targets frame-accurate synchronization instead of loose classification, using a single projected winding-order signal to detect an open-hand flip. It needs no training data, calibration, or classifier, …

Research arXiv cs.GR · 1 week ago
MOONWALK: Mediating Operations with Intent-Evidence-Action Alignment Across Junior-Supervisor Review Workflows in Animation/VFX Pre-Production

A new pre-production review system called MOONWALK targets one of animation and VFX’s chronic pain points: keeping junior artists, supervisors, and changing briefs aligned. It structures intent, evidence, and action …

Research arXiv cs.GR · 1 week, 5 days ago
ReRoom: Blending Virtual and Physical Contexts for In Situ Room Planning in Mixed Reality

ReRoom uses mixed reality to let users plan a real room at true scale while standing in it. The system keeps a shared layout state anchored to the physical space, …

Research arXiv cs.GR · 2 weeks, 4 days ago
Marks, Channels, and Dead Ends: Stop Running Graphical Perception Studies and Start Modeling Visualizations as Images

A new visualization paper argues that graphical perception studies are the wrong tool for judging how people read charts and plots. The core claim is that perception happens on the …

Research arXiv cs.GR · 1 month, 1 week ago
Revisiting Channel Effectiveness: A Multi-Dimensional Evaluation with Primitive Visual Stimuli

A new HCI study says visual channel rankings are not one-size-fits-all: position, length, area, luminance, and other encodings shift in effectiveness depending on whether you care about accuracy, discriminability, separability, …

Research arXiv cs.GR · 1 month, 2 weeks ago
Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms

A small VR study with 37 valid participants suggests cybersickness is driven more by rotation and acceleration than by the game genre itself. The effect was stronger in a flight …

Research arXiv cs.GR · 3 months, 1 week ago