Human Computer Interaction News
The latest Human Computer Interaction coverage curated for game developers.
A new hand-gesture method targets frame-accurate synchronization instead of loose classification, using a single projected winding-order signal to detect an open-hand flip. It needs no training data, calibration, or classifier, …
A new pre-production review system called MOONWALK targets one of animation and VFX’s chronic pain points: keeping junior artists, supervisors, and changing briefs aligned. It structures intent, evidence, and action …
ReRoom uses mixed reality to let users plan a real room at true scale while standing in it. The system keeps a shared layout state anchored to the physical space, …
A new visualization paper argues that graphical perception studies are the wrong tool for judging how people read charts and plots. The core claim is that perception happens on the …
A new HCI study says visual channel rankings are not one-size-fits-all: position, length, area, luminance, and other encodings shift in effectiveness depending on whether you care about accuracy, discriminability, separability, …
A small VR study with 37 valid participants suggests cybersickness is driven more by rotation and acceleration than by the game genre itself. The effect was stronger in a flight …