Humanoid Control News
The latest Humanoid Control coverage curated for game developers.
A new humanoid control method uses the wrist as the handoff point between body motion and object manipulation. WristMimic tracks the torso and wrist kinematically, then lets the fingers learn …
Text-driven humanoid control is getting closer to something usable for production research: MIND uses a multi-scale diffusion setup to turn language into physically plausible motion. Instead of jumping straight from …
SCRIPT pushes language-driven humanoid control toward more stable, physically plausible motion. The system combines a diffusion policy with multi-stage training, then adds reinforcement learning to improve instruction following and motion …
A new metric, Torque Variation Score (TVS), tries to separate bad motion imitation from motions that are genuinely hard to learn. For teams working on humanoid control or mocap-driven animation, …