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Humanoid Control News

The latest Humanoid Control coverage curated for game developers.

WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

A new humanoid control method uses the wrist as the handoff point between body motion and object manipulation. WristMimic tracks the torso and wrist kinematically, then lets the fingers learn …

Research arXiv cs.GR · 2 months, 2 weeks ago
MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control

Text-driven humanoid control is getting closer to something usable for production research: MIND uses a multi-scale diffusion setup to turn language into physically plausible motion. Instead of jumping straight from …

Research arXiv cs.GR · 3 months, 4 weeks ago
SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control

SCRIPT pushes language-driven humanoid control toward more stable, physically plausible motion. The system combines a diffusion policy with multi-stage training, then adds reinforcement learning to improve instruction following and motion …

Research arXiv cs.GR · 4 months ago
Distinguishing Imitation Error from Intrinsic Motion Learning Difficulty

A new metric, Torque Variation Score (TVS), tries to separate bad motion imitation from motions that are genuinely hard to learn. For teams working on humanoid control or mocap-driven animation, …

Research arXiv cs.GR · 9 months, 2 weeks ago