Skip to main content
GameDev.net gamedev.net

Immersive Sim News

The latest Immersive Sim coverage curated for game developers.

ONTOS: This Horrifying, Tantalizing Thriller Feels Like an Immersive Sim for Puzzle Gaming

ONTOS is shaping up as a puzzle-first sci-fi thriller where player choice matters as much as the solution. In a gamescom 2026 demo, one scenario alone allowed multiple outcomes, from …

Official XBox Wire · 3 weeks, 6 days ago
Militsioner: The Surreal Immersive Sim Featuring a Colossal Policeman, Coming to XBOX Game Pass in 2027

Militsioner is headed to Xbox Series X|S, Xbox on PC, Game Pass, and Play Anywhere in 2027, bringing its surreal stealth-immersive-sim setup to a wider audience. The hook is still …

Official XBox Wire · 1 month ago
Harvey Smith and fellow Arkane Austin veterans announce a new studio, Black Pony Immersive

Harvey Smith and several Arkane Austin veterans have formed Black Pony Immersive, a new studio focused on first-person action RPGs. For developers, it’s another sign that experienced immersive-sim talent is …

News Game Developer · 1 month, 1 week ago
"We chose the worst time in history" – Harvey Smith on starting his own studio after Arkane

Harvey Smith has resurfaced with Black Pony Immersive, a new remote studio co-founded with former Arkane production director Ben Horne. The team opened last August and has grown to 26 …

News GamesIndustry.biz · 1 month, 1 week ago
Deus Ex director Warren Spector is retiring after nearly 45 years in game dev

Warren Spector is stepping away from game development after nearly 45 years, closing out a career that helped define immersive sim design. The Deus Ex director says he thinks this …

News Game Developer · 1 month, 1 week ago
Deus Ex creator Warren Spector announces retirement – "it's time to ride off into the sunset"

Warren Spector has announced his retirement after 44 years in game development, closing a career that helped define immersive sims. The Deus Ex creator says age, health, and a changing …

News GamesIndustry.biz · 1 month, 1 week ago
"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim

Mike Bithell has cut Bithell Games down to three people after 11 redundancies, and is pivoting to a smaller, self-funded experiment: Vampirium 1997. The top-down “im-slim” aims to capture immersive …

News GamesIndustry.biz · 2 months ago