Skip to main content
GameDev.net gamedev.net

Implicit Representations News

The latest Implicit Representations coverage curated for game developers.

CARA: Collision-Aware Resolution Adaptation for Multiresolution Hash Encoding Based Image Fitting

arXiv cs.GR details CARA, a hash-encoding tweak that cuts collision waste in multiresolution image fitting. The method adapts per-level resolution and adds an invertible pixel-shuffle to spread spatial load more …

Research arXiv cs.GR · 6 hours, 36 minutes ago
Interactive Stroke-based Neural SDF Sculpting

Interactive stroke-based sculpting is coming to neural SDF workflows, giving graphics teams a ZBrush-like way to edit implicit surfaces without converting to meshes. The method uses tubular stroke neighborhoods and …

Research arXiv cs.GR · 4 weeks ago