Indie Development News
The latest Indie Development coverage curated for game developers.
GamesIndustry.biz reports Heart Machine is at risk of closure after a publishing deal collapsed, forcing the Hyper Light Drifter studio to lay off nearly all staff. Studio head Alx Preston …
Tim Ruswick has put together 53 approachable 3D art styles aimed at teams that need a readable look without a huge production burden. The lineup ranges from low poly and …
Bohemia Interactive has taken a minority stake in Enjoy Studio, the team behind Everwind. The move deepens a relationship that should give the studio more room to build while keeping …
Polyarc, the Seattle VR studio behind Moss, has shut down after more than a decade in business. The closure ends one of the better-known teams focused on premium VR game …
After a decade at id Software, art director Tony Garza and developer Richard O'Neal are building Turnkey Games with a simple rule: ship a good game, learn from it, and …
GamesIndustry.biz says Glowmade is in a stronger spot after Amazon ended King of Meat: the studio still has cash, owns its IP, and is already building Rogue Fortune. For developers, …
GamesIndustry.biz reports that the IGDA Incubation SIG will unveil the first global census of game incubators and accelerators at Gamescom 2026. The survey covers 84 leaders worldwide and should help …
Human: Fall Flat veterans have formed Pretty Cool Games, a new UK studio already backed with financing for its first project. The team is hiring now, signaling an early push …
Planet of Lana took six years, hundreds of rejections, and years of unpaid work before it found a publisher and launched to strong reviews. Wishfully Studios started with a weak …
GMTK Game Jam 2026 is now in motion, with the community once again building games around a shared design constraint. The event’s real value for developers is the sheer volume …
Synaptic Simulations has shipped its first commercial add-on, the A220 Airliner, for Microsoft Flight Simulator Marketplace at $64.99. The eight-person team, formed from a freeware community project, spent years rebuilding …
Stellar Jockeys has turned Brigador merch into a real revenue line, but only after learning the hard way that physical goods are a different business from games. The studio says …
Mike Bithell has cut Bithell Games down to three people after 11 redundancies, and is pivoting to a smaller, self-funded experiment: Vampirium 1997. The top-down “im-slim” aims to capture immersive …
Side-work clauses are drawing fresh scrutiny as developers say they can chill creativity far beyond the day job. Workers describe HR, legal, and comms pressure over everything from indie prototypes …
Half a decade of layoffs has left games development with a talent drain that won’t snap back to “normal” when hiring improves. Contractors have been hit especially hard, and the …
Vermila Studios has laid off its staff, and studio closure is now being treated as a real possibility in the coming months. CEO David Carrasco says the team will try …
ZA/UM has cut 32 staff across all departments after the commercial performance of Zero Parades: For Dead Spies failed to support its current headcount. The studio says its artistic goals …
GMTK Game Jam 2026 now has its theme locked in, giving teams a concrete creative constraint to build around. For developers planning a jam entry, that means the design space …
Chasing whatever is hot in games can drain teams fast, especially when the target keeps moving. The practical cost is wasted time, scattered design, and morale burn as projects pivot …
Supercell has launched an equity-free grant program for African game studios, with awards ranging from $20,000 to $200,000. For smaller teams, that kind of capital can buy runway, prototype time, …