Inpainting News
The latest Inpainting coverage curated for game developers.
A new motion-editing method called scheduled inpainting aims to let animators and technical artists preserve existing movement while generating new motion around it. Built on generative models with direct spatial …
3D-GIMP blends single-view generative inpainting with 3D-aware PatchMatch to remove objects in Gaussian splatting scenes without diffusing every camera view. The goal is sharper detail, faster rendering, and fewer multi-view …
For teams doing large-image editing, the interesting bit is a training-free pipeline that lets closed VLMs act as black-box inpainting engines without retraining. SeamEdit tackles the usual tiled-edit problems—semantic drift, …
NVIDIA is packaging a few practical ComfyUI workflows that matter to small art teams: layer extraction, object removal, and single-photo-to-3D, all running locally on RTX hardware. The big win is …
A new transformer-based inpainting method promises to enhance real-time 3D streaming in AR/VR applications. This approach addresses the common issue of missing textures in sparse multi-camera setups, providing a solution …
The introduction of Pixel-Equivalent Latent Compositing (PELC) could revolutionize inpainting in diffusion models, particularly for graphics programmers and artists. By addressing the limitations of linear latent blending, DecFormer enhances mask …