Skip to main content
GameDev.net gamedev.net

Input Systems News

The latest Input Systems coverage curated for game developers.

Frame-Synchronous Hand Gesture Detection by Projected Winding Order

A new hand-gesture method targets frame-accurate synchronization instead of loose classification, using a single projected winding-order signal to detect an open-hand flip. It needs no training data, calibration, or classifier, …

Research arXiv cs.GR · 1 day, 22 hours ago