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Interoperability News

The latest Interoperability coverage curated for game developers.

OpenXR Introduces Tiered Adopter Fees to Expand Its Ecosystem of Conformant Implementations

Khronos says OpenXR is adding tiered Adopter fees to make official conformance easier for smaller XR vendors. The change keeps the same test bar, but lowers the cost of getting …

Blog Khronos · 2 months ago
Tim Sweeney says only hope for new games is to 'connect to economies of other games'

Tim Sweeney is arguing that new games need to plug into existing player economies to have a real shot at success. For developers, that shifts the problem from just making …

News Game Developer · 2 months, 4 weeks ago
Unreal Engine 6 will merge UE5 and UEFN into 'a single, unified engine'

UE6 is shaping up less like a new branch and more like a consolidation of Epic’s runtime and creator workflows. The big practical shift is a unified engine that merges …

News Game Developer · 3 months ago
Khronos Launches Initiative to Extend glTF for Volumetric Media

For teams working with captured 3D content, Khronos is starting the process of extending glTF to cover volumetric media. The goal is interoperable capture, streaming, and playback across tools and …

Blog Khronos · 3 months, 1 week ago
Introducing glTF 2.1 with Complex Scenes

glTF 2.1 is being shaped around a practical problem engine teams keep hitting: the format is great for single assets, but awkward for large composed scenes. Khronos says this is …

Blog Khronos · 3 months, 1 week ago
Unity and Epic Games Together Advance the Open, Interoperable Future for Video Gaming

Unity and Epic Games are collaborating to integrate Unity games into Fortnite, offering new opportunities for developers. This partnership aims to enhance player experiences and expand the gaming ecosystem. Developers …

Official Unreal Engine · 10 months ago