Interoperability News
The latest Interoperability coverage curated for game developers.
Khronos says OpenXR is adding tiered Adopter fees to make official conformance easier for smaller XR vendors. The change keeps the same test bar, but lowers the cost of getting …
Tim Sweeney is arguing that new games need to plug into existing player economies to have a real shot at success. For developers, that shifts the problem from just making …
UE6 is shaping up less like a new branch and more like a consolidation of Epic’s runtime and creator workflows. The big practical shift is a unified engine that merges …
For teams working with captured 3D content, Khronos is starting the process of extending glTF to cover volumetric media. The goal is interoperable capture, streaming, and playback across tools and …
glTF 2.1 is being shaped around a practical problem engine teams keep hitting: the format is great for single assets, but awkward for large composed scenes. Khronos says this is …
Unity and Epic Games are collaborating to integrate Unity games into Fortnite, offering new opportunities for developers. This partnership aims to enhance player experiences and expand the gaming ecosystem. Developers …