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Inverse Rendering News

The latest Inverse Rendering coverage curated for game developers.

Inverse Rendering for Modeling with Line Primitives

Researchers have introduced an inverse rendering method that reconstructs fuzzy geometry with explicit line segments instead of volumetric primitives. The approach targets hair, fur, fibers, and textiles, aiming for real-time-friendly …

Research arXiv cs.GR · 3 weeks, 3 days ago
mmIR: Frequency-Space Inverse Rendering for 3D Millimeter-Wave Radar ADC Synthesis

mmIR tackles a core radar bottleneck for simulation-heavy development: there still isn’t much high-resolution 3D millimeter-wave data to train or validate against. The system fits a physics-based forward model to …

Research arXiv cs.GR · 3 weeks, 4 days ago
Intrinsic PAPR: Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point Rendering

A new intrinsic decomposition method tackles a long-standing misattribution problem in point-based 3D scene reconstruction. Intrinsic PAPR replaces translucent volume aggregation with proximity-aware point rendering so each surface point can …

Research arXiv cs.GR · 1 month ago
RGBX-Next: Towards Realistic Generative Rendering from G-Buffers

RGBX-Next turns G-buffers into a controllable input for generative rendering, aiming to bridge the gap between diffusion models and traditional 3D pipelines. The system can synthesize realistic images, video, and …

Research arXiv cs.GR · 1 month, 1 week ago
Splat-based Metal Artifact Reduction in Cone-Beam CT via Polychromatic Modeling

A new CBCT reconstruction method uses Gaussian splatting plus polychromatic X-ray modeling to suppress metal artifacts and beam hardening. The system jointly optimizes reconstruction and spectral characteristics, avoiding manual metal …

Research arXiv cs.GR · 1 month, 1 week ago
Splat-Based Metal Artifact Reduction in Cone-Beam CT via Compact Attenuation Modeling

A new cone-beam CT reconstruction method uses splat-based Gaussian representations plus a compact polychromatic attenuation model to cut metal artifacts without a metal mask. The approach targets the hard case …

Research arXiv cs.GR · 1 month, 2 weeks ago
DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI

DiffPhysCam brings differentiable, physics-based camera simulation to inverse rendering and embodied AI. It gives developers finer control over camera intrinsics, optical artifacts like defocus blur, and calibration against real data. …

Research arXiv cs.GR · 1 month, 3 weeks ago
Inter-Reflective Gaussian Splatting for Robust and Efficient Inverse Rendering

IRGS++ pushes Gaussian splatting beyond pretty rasterized views by adding transport-aware inverse rendering for visibility and indirect light. The method targets inter-reflections, glossy and metallic materials, and novel relighting, aiming …

Research arXiv cs.GR · 1 month, 4 weeks ago
Feature-Guided Diffusion for Non-Differentiable Inverse Rendering

A new black-box inverse rendering pipeline, Feature-Informed Diffusion Evolution, skips gradients and hand-tuned initialization entirely. It uses ViT features to steer a diffusion model, then tightens candidates with CMA-ES. The …

Research arXiv cs.GR · 2 months ago
Volumetric Inverse Rendering via Neural Radiative Transfer

A new inverse-rendering method tackles participating media by combining neural fields with physically complete light transport. The approach reconstructs spatially varying scattering, absorption, and phase functions from multi-view images, which …

Research arXiv cs.GR · 2 months, 1 week ago
Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

A new inverse-rendering method uses rigid object motion to separate material from lighting more reliably. By tracking and reconstructing moving objects, the pipeline gets multiple light-surface interactions from a single …

Research arXiv cs.GR · 2 months, 1 week ago
Glare Mitigation using a Differentiable Unified Glare Rating

Researchers have introduced a fully differentiable proxy for Unified Glare Rating, aiming to make glare a usable loss term in inverse rendering. The method adds a differentiable optical scattering pass …

Research arXiv cs.GR · 2 months, 2 weeks ago
AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting

AEGIR pushes relightable Gaussian Splatting closer to usable indoor lighting by modeling real area emitters instead of faking them as points or environment maps. That matters for anyone trying to …

Research arXiv cs.GR · 2 months, 3 weeks ago
DR-GS: Physically-Based Deformable and Relightable 2D Gaussians

For graphics teams working with 2D Gaussian splatting, the big change is that DR-GS stops baking lighting into the reconstruction. It separates geometry, illumination, and material so deformed objects can …

Research arXiv cs.GR · 2 months, 3 weeks ago
Thermal Non-Line-of-Sight Imaging through Rough Surfaces

A 2026 TOG paper shows thermal non-line-of-sight imaging can work through rough surfaces, which is a meaningful step for sensing and reconstruction research. For game teams, the interesting part is …

Research ACM Graphics · 2 months, 4 weeks ago
Extracting Neural Materials from Multi-view Images

A new inverse-rendering pipeline, NeuMatEx, tries to recover spatially varying neural materials from multi-view images instead of baking lighting into the result. The key trick is a Large Material Reconstruction …

Research arXiv cs.GR · 3 months ago
MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting

For graphics programmers, the interesting bit is that this paper moves Gaussian splatting beyond per-primitive BRDF fitting. MaterialClusterGS uses a shared palette of material prototypes plus a continuous material field, …

Research arXiv cs.GR · 3 months, 2 weeks ago
PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields

A new inverse-rendering approach for 3D Gaussian fields tries to close a long-standing gap between training and final rendering. Instead of optimizing materials in screen space, it keeps forward rendering …

Research arXiv cs.GR · 3 months, 2 weeks ago
Ambient-robust Inverse Rendering using Active RGB-NIR Imaging

A new inverse-rendering pipeline uses active RGB-NIR capture to make geometry and reflectance estimation less sensitive to changing ambient light. The practical win is more stable reconstruction from real-world scenes, …

Research arXiv cs.GR · 3 months, 4 weeks ago
Snapshot Polarimetric Display Inverse Rendering

A single-shot inverse-rendering setup now uses an LCD to project polarized RGB binary patterns and an RGB polarization camera with a quarter-wave plate to recover normals, albedo, roughness, and metallicity. …

Research arXiv cs.GR · 4 months ago
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