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Localization News

The latest Localization coverage curated for game developers.

Sony appears to censor LGBTQ content in Marvel's Wolverine for some regions

Game Developer reports that Marvel's Wolverine appears to omit LGBTQ content in some regional versions, with a mutant marriage going unmentioned in parts of the world. For developers, it’s another …

News Game Developer · 3 days, 3 hours ago
English: a vs an

Red Blob Games dug into a surprisingly thorny text-generation problem: choosing a or an correctly. The key is pronunciation, not spelling, so words like unicorn and hour break simple vowel …

Blog Red Blob Games · 1 week, 1 day ago
Saber Interactive's chief creative officer says "We've never replaced anybody with AI"

GamesIndustry.biz reports Saber Interactive says it has not replaced staff with AI, despite a public dispute over Rideshare Stimulator. Chief creative officer Tim Willits says the studio is experimenting with …

News GamesIndustry.biz · 2 weeks ago
Play the Wreck Runners September Update Early with XBOX Insiders

Xbox Insiders on Series X|S can now test an unreleased Wreck Runners build ahead of the September update. The free playtest supports up to four players and adds temples, runner …

Official XBox Wire · 2 weeks, 6 days ago
Saber Interactive adds AI disclaimer to Rideshare on Steam; CEO Matt Karch apologies to former lead writer

Saber Interactive has added a Steam AI disclosure for Rideshare Simulator after backlash over its use of AI in development. The main campaign is still written by human writers, but …

News GamesIndustry.biz · 1 month, 1 week ago
Saber Interactive adds AI disclaimer to Rideshare on Steam; CEO Matt Karch apologises to former lead writer

Saber Interactive has updated Rideshare Simulator’s Steam page to spell out where AI is used after backlash over its handling of writer Stella Sacco. The game’s main campaign remains human-written, …

News GamesIndustry.biz · 1 month, 1 week ago
What devs need to know about localization, ft. Concha Fernandez Alvarez, Aurelie Perrin, and Guido Di Carlo

Localization is still one of the easiest ways to expand a game’s reach, but it only works when teams treat it as part of production, not a late-stage cleanup task. …

News Game Developer · 1 month, 2 weeks ago
Dev snapshot: Godot 4.8 dev 1

Godot 4.8 dev 1 lands with a broad editor pass that should be immediately useful to teams already living in the engine. The biggest shift is docked game view becoming …

Official Godot Engine · 2 months, 2 weeks ago
Jagex confirms "landmark publishing partnerships" to bring RuneScape to Japan, South Korea, and South East Asia

Jagex is taking RuneScape: Dragonwilds into Japan, South Korea, and South East Asia through new publishing deals with Graph and H2 Interactive. It’s the first time a Jagex-developed game will …

News GamesIndustry.biz · 3 months ago
The devs of Chinese hit The Scroll of Taiwu on what Western devs get wrong in China - and why they rejected generative AI

The Scroll of Taiwu sold over 1 million copies in two months and helped show how a distinctive Chinese PC game can break out without English support. Its devs say …

News GamesIndustry.biz · 3 months, 1 week ago
Culturally-Aware AI for Cross-Boundary Community Learning: Undergraduate Innovation at the Intersection of Computation and Design

Undergraduate teams are building AI tools for cultural heritage and sustainability through community-based learning, with bilingual representation and stakeholder validation baked into the workflow. The work pushes AIED beyond generic …

Research arXiv cs.GR · 3 months, 2 weeks ago
Flag Pack

Kenney.nl has released a 2D flag pack with 230 files, giving developers a ready-made set of country and language flags for UI, localization, and worldbuilding. It’s a small asset drop, …

Official Kenney.nl · 3 months, 2 weeks ago
Asia and MENA games market revenue predicted to grow 16.5% to over $103bn by 2030

Asia and MENA are still one of the strongest growth pockets for games: Niko Partners puts 2025 revenue at $88.9B and sees it climbing to $103.6B by 2028. For teams …

News GamesIndustry.biz · 3 months, 2 weeks ago
Crafting Clair Obscur: Expedition 33's mournful tale ft. Jennifer Svedberg-Yen

Clair Obscur: Expedition 33’s story was shaped by a writer who also had to think about localization from day one. That matters for narrative teams because tone, cultural nuance, and …

News Game Developer · 3 months, 3 weeks ago
Inkle's Jon Ingold on why self-publishing is where it's at

Inkle says self-publishing has let the studio stay small, move fast, and keep control of IP, pricing, and scope. Jon Ingold argues publishers can help with marketing and scale, but …

News GamesIndustry.biz · 4 months, 3 weeks ago
Jagex to expand RuneScape: Dragonwilds into Asia-Pacific region

Jagex is set to launch RuneScape: Dragonwilds in the Asia-Pacific region, marking a significant international expansion. This move includes localizing the game in Simplified Chinese, Japanese, and Korean, which underscores …

News GamesIndustry.biz · 5 months, 1 week ago
RuneScape developer to expand its IP to the Asia-Pacific region

RuneScape's expansion into the Asia-Pacific region marks a significant opportunity for developers, especially in localization roles. With 'RuneScape: Dragonwilds' set to be localized into Simplified Chinese, Japanese, and Korean this …

News Game Developer · 5 months, 1 week ago
Nexon agrees to publish Overwatch in Korea

Nexon's partnership with Blizzard to publish Overwatch in Korea signals a significant shift in how the game will cater to local players. This collaboration aims to enhance player experience through …

News Game Developer · 5 months, 3 weeks ago
How Steam changes and a China strategy helped TinyBuild's The King is Watching hit 500k sales

TinyBuild's The King is Watching has surpassed 500,000 sales, a significant milestone for the roguelite kingdom builder. This success stems from strategic pivots during development and a focused approach to …

News GamesIndustry.biz · 6 months, 2 weeks ago
Blue Prince hasn't been translated into other languages because "it is largely considered near impossible"

The developer of Blue Prince, Tonda Ros, has stated that translating the game into other languages is deemed nearly impossible. This decision highlights the challenges faced by developers in localizing …

News GamesIndustry.biz · 9 months, 4 weeks ago
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