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Locomotion News

The latest Locomotion coverage curated for game developers.

Keeper | Managing Memory Budgets

GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a …

Video GDC Festival of Gaming · 5 days, 16 hours ago
Learning Realistic Athletic Sprinting Without Demonstrations

A new muscle-driven simulation pipeline can generate realistic sprinting and drill motions without motion-capture demonstrations. Running at up to 1000x real time on a single GPU, it trains control policies …

Research arXiv cs.GR · 2 weeks, 3 days ago
GeoTrussRover: Morphological Computation with Contact-Semantic Control Primitives

A new reconfigurable rover uses a variable-geometry truss to change its contact shape on the fly, cutting the coordination burden of traversal planning. The system reuses low-dimensional contact primitives instead …

Research arXiv cs.GR · 2 weeks, 3 days ago
Reflex-Informed Neuromuscular Reinforcement Learning for Muscle-Driven Locomotion

A new muscle-driven locomotion system uses a fixed reflex controller plus reinforcement learning to tune just four biomechanical parameters. The result is more plausible gait, better symmetry, and stronger robustness …

Research arXiv cs.GR · 2 weeks, 3 days ago
Fixed Wing Flight in "Keeper"

GDC Festival of Gaming spotlights how Keeper’s bird companion handles fixed-wing flight, with a focus on pathfinding, locomotion, and animation. The session clip shows the team tackling a deceptively hard …

Video GDC Festival of Gaming · 1 month, 1 week ago
Lambda-Hold Control: Human-Like Movement Emerges from a Minimal Task Reward in Predictive Musculoskeletal Simulation

A new musculoskeletal RL controller can produce human-like sprinting with only a minimal task reward and about an hour of training. The ?bb-hold approach cuts the action space down to …

Research arXiv cs.GR · 1 month, 1 week ago
HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos

This paper shows a way to train one controller that can both mimic reference parkour motion and still adapt when the environment changes. For teams working on character movement, the …

Research arXiv cs.GR · 3 months, 1 week ago
Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms

A small VR study with 37 valid participants suggests cybersickness is driven more by rotation and acceleration than by the game genre itself. The effect was stronger in a flight …

Research arXiv cs.GR · 3 months, 2 weeks ago