Locomotion News
The latest Locomotion coverage curated for game developers.
GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a …
A new muscle-driven simulation pipeline can generate realistic sprinting and drill motions without motion-capture demonstrations. Running at up to 1000x real time on a single GPU, it trains control policies …
A new reconfigurable rover uses a variable-geometry truss to change its contact shape on the fly, cutting the coordination burden of traversal planning. The system reuses low-dimensional contact primitives instead …
A new muscle-driven locomotion system uses a fixed reflex controller plus reinforcement learning to tune just four biomechanical parameters. The result is more plausible gait, better symmetry, and stronger robustness …
GDC Festival of Gaming spotlights how Keeper’s bird companion handles fixed-wing flight, with a focus on pathfinding, locomotion, and animation. The session clip shows the team tackling a deceptively hard …
A new musculoskeletal RL controller can produce human-like sprinting with only a minimal task reward and about an hour of training. The ?bb-hold approach cuts the action space down to …
This paper shows a way to train one controller that can both mimic reference parkour motion and still adapt when the environment changes. For teams working on character movement, the …
A small VR study with 37 valid participants suggests cybersickness is driven more by rotation and acceleration than by the game genre itself. The effect was stronger in a flight …