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Look Dev News

The latest Look Dev coverage curated for game developers.

Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing

A new 3D Gaussian Splatting editing method lets artists recolor scenes in real time with palette-based controls and separate luminance adjustment. The technique reparameterizes pretrained 3DGS instead of retraining from …

Research arXiv cs.GR · 1 month, 1 week ago
Scene Parameter Saliency via Differentiable Light Transport

Differentiable renderers are being used for more than image synthesis: a new technique turns them into scene-analysis tools. By backpropagating a scalar image metric through light transport, developers can see …

Research arXiv cs.GR · 2 months, 2 weeks ago