Look Dev News
The latest Look Dev coverage curated for game developers.
Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing
A new 3D Gaussian Splatting editing method lets artists recolor scenes in real time with palette-based controls and separate luminance adjustment. The technique reparameterizes pretrained 3DGS instead of retraining from …
Research
arXiv cs.GR
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1 month, 1 week ago
Scene Parameter Saliency via Differentiable Light Transport
Differentiable renderers are being used for more than image synthesis: a new technique turns them into scene-analysis tools. By backpropagating a scalar image metric through light transport, developers can see …
Research
arXiv cs.GR
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2 months, 2 weeks ago