Macos News
The latest Macos coverage curated for game developers.
LunarG says KosmicKrisp has passed the Vulkan 1.4 CTS on Apple silicon, making it a Khronos-conformant 1.4 implementation. For engine teams, that means a standard Vulkan path on macOS, with …
Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, …
Ogre 14.6.0 lands with clustered forward lighting, HDR display output, and Vulkan support on macOS. The release also adds gizmo widgets for editor-style tools, expands the skeletal animation sample with …
SDL 3.4.16 is a stable bugfix release focused on platform-specific fixes across graphics, input, and windowing. It corrects GPU sample-count checks, Apple fence return values, macOS quit behavior, and several …
Aseprite v1.3.18.3 is a small but practical maintenance release with a few workflow and stability fixes. The biggest user-facing addition is a new crosshair option that respects UI scaling, which …
SDL 3.4.14 is a stable bugfix release that tightens up input, windowing, and platform edge cases. The biggest functional change is GPU buffers and textures now supporting multiple read usages, …
LunarG’s Vulkan SDK 1.4.357.0 lands with a notable macOS boost: KosmicKrisp now exposes full Vulkan 1.4 and can run up to about 2.35× faster than the previous SDK. The release …
SDL 3.4.12 is out as a stable bugfix release, and it lands with a useful mix of crash fixes and platform-specific polish. Graphics teams should note the Vulkan renderer fixes …
Age of Empires II: Definitive Edition has landed on macOS, which is a meaningful win for Mac players and a small but real signal that the platform still matters. Steam …
GameHub's upcoming macOS version aims to provide Mac users with another option for running Windows games, joining existing tools like CrossOver. However, early reports suggest that compatibility remains inconsistent, particularly …