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Material Capture News

The latest Material Capture coverage curated for game developers.

Hi-SPAD: Video-Rate Hyperspectral Imaging and Inference with Single-Photon Cameras

Researchers have introduced Hi-SPAD, a video-rate hyperspectral imaging and inference system built around single-photon cameras. The work targets fast spectral capture that could improve material classification, lighting analysis, and other …

Research ACM Graphics · 6 days, 14 hours ago
Extracting Neural Materials from Multi-view Images

A new inverse-rendering pipeline, NeuMatEx, tries to recover spatially varying neural materials from multi-view images instead of baking lighting into the result. The key trick is a Large Material Reconstruction …

Research arXiv cs.GR · 2 months, 3 weeks ago
Snapshot Polarimetric Display Inverse Rendering

A single-shot inverse-rendering setup now uses an LCD to project polarized RGB binary patterns and an RGB polarization camera with a quarter-wave plate to recover normals, albedo, roughness, and metallicity. …

Research arXiv cs.GR · 3 months, 3 weeks ago
Rendering-Aware Sparse Sampling for BRDF Acquisition

A new BRDF acquisition approach tries to pick the fewest measurements that still matter for final rendered appearance, not just for fitting the reflectance curve. For graphics teams, the interesting …

Research arXiv cs.GR · 4 months, 3 weeks ago