Material Capture News
The latest Material Capture coverage curated for game developers.
Researchers have introduced Hi-SPAD, a video-rate hyperspectral imaging and inference system built around single-photon cameras. The work targets fast spectral capture that could improve material classification, lighting analysis, and other …
A new inverse-rendering pipeline, NeuMatEx, tries to recover spatially varying neural materials from multi-view images instead of baking lighting into the result. The key trick is a Large Material Reconstruction …
A single-shot inverse-rendering setup now uses an LCD to project polarized RGB binary patterns and an RGB polarization camera with a quarter-wave plate to recover normals, albedo, roughness, and metallicity. …
A new BRDF acquisition approach tries to pick the fewest measurements that still matter for final rendered appearance, not just for fitting the reflectance curve. For graphics teams, the interesting …