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Material Editing News

The latest Material Editing coverage curated for game developers.

MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting

For graphics programmers, the interesting bit is that this paper moves Gaussian splatting beyond per-primitive BRDF fitting. MaterialClusterGS uses a shared palette of material prototypes plus a continuous material field, …

Research arXiv cs.GR · 4 months, 2 weeks ago