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Mesh Agnostic News

The latest Mesh Agnostic coverage curated for game developers.

PDB: Point-Based Deformation Blending for Facial Animation Retargeting

arXiv cs.GR details PDB, a facial animation retargeting method that blends deformed control points to move expressions across mismatched meshes. It computes target weights once, reuses them per character, and …

Research arXiv cs.GR · 1 day, 11 hours ago