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Mesh Editing News

The latest Mesh Editing coverage curated for game developers.

ViSculpt: Visual-Centric Agentic Geometry Editing

A new Blender-focused geometry editor uses multimodal agents to modify existing meshes in place instead of regenerating them from scratch. ViSculpt watches the viewport, reasons about the current asset, and …

Research arXiv cs.GR · 1 month, 1 week ago
Working on Soft Selection & Rendering for Half-Edge (my 3D modeling app)

Freya Holmér is adding soft selection to Half-Edge, starting with Euclidean falloff so moved vertices influence nearby points in 3D space. The bigger technical step is eventual geodesic falloff, which …

Video Freya Holmér · 4 months, 1 week ago
Geodesic Soft Selection for my 3D modeling tool

Freya Holmér is pushing her in-progress 3D modeling tool toward geodesic soft selection, so vertex falloff follows the mesh surface instead of bleeding through 3D space. That matters for sculpting …

Video Freya Holmér · 4 months, 2 weeks ago
MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation

MeshFIM introduces a significant advancement in low-poly mesh editing, allowing for targeted regeneration of mesh regions without affecting the entire structure. This autoregressive model enhances workflow efficiency for graphics programmers …

Research arXiv cs.GR · 4 months, 3 weeks ago
Anisotropic Green Coordinates

Researchers have introduced Anisotropic Green Coordinates, a new deformation framework for cage-based and variational shape editing in 2D and 3D. By building on an anisotropic Laplace equation, the method gives …

Research arXiv cs.GR · 9 months, 2 weeks ago