Mesh Editing News
The latest Mesh Editing coverage curated for game developers.
A new Blender-focused geometry editor uses multimodal agents to modify existing meshes in place instead of regenerating them from scratch. ViSculpt watches the viewport, reasons about the current asset, and …
Freya Holmér is adding soft selection to Half-Edge, starting with Euclidean falloff so moved vertices influence nearby points in 3D space. The bigger technical step is eventual geodesic falloff, which …
Freya Holmér is pushing her in-progress 3D modeling tool toward geodesic soft selection, so vertex falloff follows the mesh surface instead of bleeding through 3D space. That matters for sculpting …
MeshFIM introduces a significant advancement in low-poly mesh editing, allowing for targeted regeneration of mesh regions without affecting the entire structure. This autoregressive model enhances workflow efficiency for graphics programmers …
Researchers have introduced Anisotropic Green Coordinates, a new deformation framework for cage-based and variational shape editing in 2D and 3D. By building on an anisotropic Laplace equation, the method gives …