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Mesh Generation News

The latest Mesh Generation coverage curated for game developers.

Planar-faced and high-Jacobian two-refinement hexahedral templates

A new hex-meshing method promises fully automatic conforming meshes with planar quad faces, a long-standing pain point for simulation pipelines. It uses two refinement passes under a moderate balancing condition, …

Research arXiv cs.GR · 1 week ago
Robust Constrained Tetrahedralization with Steiner-point-free Boundaries

A new ACM Transactions on Graphics paper tackles robust constrained tetrahedralization while keeping boundaries Steiner-point-free. That matters for simulation and geometry pipelines that need clean volume meshes without extra boundary …

Research ACM Graphics · 1 week, 1 day ago
Procedura: Agentic 3D Modeling with Procedural Control

Procedura turns text prompts into editable 3D assemblies instead of opaque meshes, aiming squarely at hard-surface modeling. The system uses an LLM to write parametric programs with named parts, typed …

Research arXiv cs.GR · 3 weeks, 4 days ago
MeshFlow: Mesh Generation with Equivariant Flow Matching

MeshFlow generates triangle meshes directly with equivariant flow matching, sidestepping long autoregressive mesh sequences. The method respects face and vertex permutation symmetries and reports quality on par with leading mesh …

Research arXiv cs.GR · 4 weeks, 1 day ago
Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization

A new reconstruction pipeline called Gaussian Sculpting aims to fix a long-standing weakness in 3D Gaussian Splatting: messy geometry. By tying Gaussians to an evolving differentiable surface, it uses them …

Research arXiv cs.GR · 1 month, 1 week ago
The Teapot Test, Reimagined: From Showing to Making With Tripo AI

Tripo AI is pushing beyond demo-ready 3D generation with production-ready meshes, animation, open-source tooling, and interactive worlds. The SIGGRAPH 2026 showcase frames AI asset creation as a pipeline tool, not …

Blog SIGGRAPH · 1 month, 1 week ago
Fourier-Latent Diffusion for Constrained Generation of Triply Periodic Minimal Surfaces

A new diffusion pipeline can generate triply periodic minimal surfaces with far tighter geometric control than earlier TPMS tools. The system combines a 18K-surface dataset, a Fourier latent space that …

Research arXiv cs.GR · 1 month, 2 weeks ago
Meshy T2: Fast Native Mesh Generation with Flow Matching

Meshy T2 can turn an image into a mesh in a median of 6 seconds, using flow matching instead of slow autoregressive token decoding. The system generates topology natively, preserving …

Research arXiv cs.GR · 1 month, 2 weeks ago
LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow

A new mesh-generation method, LATO.2, splits the problem into two flows: first it generates vertices, then it derives connectivity from those realized points. That separation is aimed at fixing the …

Research arXiv cs.GR · 2 months, 1 week ago
PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation

PolyFlow tackles a real bottleneck for mesh generation: autoregressive models can make high-quality topology, but they’re slow. The paper’s main trick is to turn discrete mesh connectivity into a continuous …

Research arXiv cs.GR · 2 months, 3 weeks ago
MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing

MeshPad turns rough sketches into editable 3D meshes, and the practical win is interactive iteration: each edit can complete in a few seconds. For graphics teams, the interesting part is …

Research arXiv cs.GR · 3 months ago
RespGeomLib: A Reproducible Parametric Engine for Generating Analysis-Ready Human Airway Lumen Geometry

A new procedural geometry library focuses on generating smooth, analysis-ready human airway meshes from compact YAML specs, which is a big deal if you care about reproducible simulation assets. The …

Research arXiv cs.GR · 3 months ago
MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

MeshFlow replaces slow auto-regressive mesh tokenization with a continuous latent VAE plus a rectified-flow transformer, and it claims 18x faster generation than the fastest AR baseline. For graphics and tools …

Research arXiv cs.GR · 3 months, 2 weeks ago
City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images

A new city-scale reconstruction pipeline aims to turn unordered multi-view photos into watertight meshes that are actually usable for simulation. The practical win for graphics and tools teams is less …

Research arXiv cs.GR · 3 months, 3 weeks ago
AnySurf: Any Surface Generation with Directed Edge

A new surface-generation model claims to handle open, closed, and hybrid meshes in one pipeline, which is more relevant than it sounds for character and prop work. The big practical …

Research arXiv cs.GR · 3 months, 3 weeks ago
PolycubeNet: A Dual-latent Diffusion Model for Polycube-Based Hexahedral Mesh Generation

A new diffusion-based pipeline can generate polycube representations for hexahedral meshing directly from point clouds, skipping the usual manual segmentation and template-heavy setup. For teams doing simulation-heavy work, the interesting …

Research arXiv cs.GR · 4 months ago
Mat\'ern Noise for Triangulation-Agnostic Flow Matching on Meshes

For teams doing mesh-based simulation or character generation, the interesting bit is a triangulation-agnostic flow-matching setup that scales to meshes with over one million triangles. The paper pairs a Matérn …

Research arXiv cs.GR · 4 months ago
QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

QuadLink tackles a real production pain point for 3D teams: turning point clouds into usable quad-dominant meshes with coherent edge flow. The paper claims better geometric fidelity and topology than …

Research arXiv cs.GR · 4 months ago
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

The new Strips as Tokens (SATO) framework presents a significant advancement in mesh generation for artists, addressing inefficiencies in existing token ordering strategies. By leveraging a connected chain of faces …

Research arXiv cs.GR · 5 months, 1 week ago
Curve resampling based high-quality high-order unstructured quadrilateral mesh generation

A new method for generating high-quality high-order unstructured quadrilateral meshes has been proposed, significantly improving efficiency for graphics programmers. This approach addresses common issues like preserving geometric features while reducing …

Research arXiv cs.GR · 5 months, 4 weeks ago
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