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Mesh Refinement News

The latest Mesh Refinement coverage curated for game developers.

GReFEM: Multimodal LLMs as Zero-Shot Semantic Assistants for Physics-Guided 3D Mesh Refinement

A new graphics/CAE paper explores whether off-the-shelf multimodal LLMs can act as zero-shot assistants for 3D mesh refinement. GReFEM uses physics-guided prompts and a view-selection step called orthoViews to localize …

Research arXiv cs.GR · 2 months, 2 weeks ago
The Beauty of Anisotropic Mesh Refinement: Omnitrees for Efficient Dyadic Discretizations

Omnitrees introduce a significant advancement in anisotropic mesh refinement, enhancing efficiency for developers dealing with complex 3D shapes. By increasing convergence rates by 1.5x while reducing storage needs, this innovation …

Research arXiv cs.GR · 6 months, 3 weeks ago
MeshCone: Second-Order Cone Programming for Geometrically-Constrained Mesh Enhancement

MeshCone introduces a novel convex optimization framework for mesh refinement that significantly enhances geometry quality. By optimizing vertex positions and ensuring smoothness, it outperforms traditional methods like Laplacian smoothing. Developers …

Research arXiv cs.GR · 10 months ago