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Mesh News

The latest Mesh coverage curated for game developers.

ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxies

arXiv cs.GR details ProxyBuild, a text-guided 3D building system that aims to produce editable structures instead of single baked meshes. The method uses mesh-anchored procedural proxies to separate layout prediction …

Research arXiv cs.GR · 1 week ago
MeshSplatBench: A Unified Benchmark for Triangle-Based Neural Rendering

MeshSplatBench benchmarks triangle-based neural rendering all the way from native optimization to Unity deployment. The study shows that rasterizable output alone is not enough for production use: topology, engine compatibility, …

Research arXiv cs.GR · 3 weeks, 6 days ago
3D-CBM: A Framework for Concept-Based Interpretability in Generative 3D Modeling

A new 3D generative modeling framework uses concept bottlenecks to make geometry models more interpretable and steerable. In a proof-of-concept part-manipulation test, it reached 88.8% concept prediction accuracy and a …

Research arXiv cs.GR · 3 months, 2 weeks ago