Mesh News
The latest Mesh coverage curated for game developers.
arXiv cs.GR details ProxyBuild, a text-guided 3D building system that aims to produce editable structures instead of single baked meshes. The method uses mesh-anchored procedural proxies to separate layout prediction …
MeshSplatBench benchmarks triangle-based neural rendering all the way from native optimization to Unity deployment. The study shows that rasterizable output alone is not enough for production use: topology, engine compatibility, …
A new 3D generative modeling framework uses concept bottlenecks to make geometry models more interpretable and steerable. In a proof-of-concept part-manipulation test, it reached 88.8% concept prediction accuracy and a …