Meshless Rendering News
The latest Meshless Rendering coverage curated for game developers.
Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering
A new radiance-field rendering method replaces convex splats with deformable triangles that can bend inward or outward. That lets curved and concave surfaces be represented with fewer primitives while keeping …
Research
arXiv cs.GR
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1 month, 3 weeks ago
Composable function systems as a general-purpose rendering framework
A new arXiv paper argues function systems can do more than fractals: they can serve as a meshless rendering and simulation framework with very low GPU/CPU memory use. The author …
Research
arXiv cs.GR
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3 months, 2 weeks ago