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Metal News

The latest Metal coverage curated for game developers.

LunarG at XDC 2026 – KosmicKrisp Update

LunarG says KosmicKrisp is ready for real apps: the Vulkan-to-Metal driver is now Vulkan 1.4 conformant on macOS 26+ for Apple silicon and A18 Pro. It also adds tessellation, robustness2, …

Official LunarG · 2 weeks, 5 days ago
2026.06 - PSO (Pipeline State Object)

Graphics programmers shipping on DX12, Vulkan, or Metal need to treat PSO hitches as first-class performance bugs. A shader compile in a loading screen is tolerable; the same work during …

Video The GameDev Guru · 2 months, 3 weeks ago
Your PSO cache is only as good as your playthrough

Modern Unity projects can still hitch for seconds even after shader warmup, because DX12, Vulkan, and Metal also need PSO coverage. The real failure mode is incomplete traces: a clean …

Video The GameDev Guru · 4 months ago