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Mike Bithell News

The latest Mike Bithell coverage curated for game developers.

"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim

Mike Bithell has cut Bithell Games down to three people after 11 redundancies, and is pivoting to a smaller, self-funded experiment: Vampirium 1997. The top-down “im-slim” aims to capture immersive …

News GamesIndustry.biz · 1 month, 4 weeks ago