Mike Bithell News
The latest Mike Bithell coverage curated for game developers.
"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim
Mike Bithell has cut Bithell Games down to three people after 11 redundancies, and is pivoting to a smaller, self-funded experiment: Vampirium 1997. The top-down “im-slim” aims to capture immersive …
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GamesIndustry.biz
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1 month, 4 weeks ago