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Mobile Graphics News

The latest Mobile Graphics coverage curated for game developers.

Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction

arXiv cs.GR details a sorting-free 3D Gaussian rendering pipeline that swaps ordered alpha blending for hybrid stochastic sampling. The method, called Gaussian Stippling, aims to cut the depth-sorting bottleneck in …

Research arXiv cs.GR · 1 week, 6 days ago
Arm explains its mobile-first AI-reconstruction technology, which takes a different tack from the "black box" approach of DLSS 5

GamesIndustry.biz details Arm’s mobile-first AI reconstruction push, led by the Mali G2-Ultra NX GPU and CSS for Mobile 2 platform. Arm says the goal is higher visual fidelity without blowing …

News GamesIndustry.biz · 1 month ago