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Motion Control News

The latest Motion Control coverage curated for game developers.

I Tried Making a Pen Plotter to Draw Maps of the Moon

Sebastian Lague shows a DIY pen plotter that can draw contour maps of the Moon, turning a hobby build into a neat geometry and motion-control exercise. The project covers the …

Video Sebastian Lague · 3 days, 16 hours ago
PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

arXiv cs.GR details PhysStream, a video-generation model that lets creators steer physics-driven motion mid-generation instead of locking in a full control schedule up front. For game teams, the interesting bit …

Research arXiv cs.GR · 2 weeks, 4 days ago
Track the Noise, Move the World:3D-Grounded Motion-Consistent Noise for Controllable Video Generation

A new controllable video generation framework, UniCaMo, tackles one of the hardest problems in diffusion-based video: keeping object motion and camera motion coherent at the same time. It does this …

Research arXiv cs.GR · 2 months, 3 weeks ago
TrajLoc: Trajectory-Attention Localization for Multi-Object Motion Control

TrajLoc tackles a nasty multi-object video-control problem by replacing dense shared conditioning with per-object attention masks. In practice, that means better identity preservation when trajectories cross or objects occlude each …

Research arXiv cs.GR · 3 months ago
GPC: Large-Scale Generative Pretraining for Transferable Motor Control

A SIGGRAPH 2026 paper reports a 99.98% motion-reproduction success rate using a tokenized, GPT-style controller trained on large motion datasets. For animation teams, the interesting part is the shift from …

Research arXiv cs.GR · 3 months ago
DC-Motion: Decoupling Structure and Details via Discrete-Continuous Tokens for Human Motion Generation

A new motion-generation paper splits human movement into discrete structure and continuous detail, which is a useful idea for animation pipelines. The authors say this avoids the usual tradeoff between …

Research arXiv cs.GR · 3 months, 2 weeks ago
{\Phi}-Noise: Training-Free Temporal Video Conditioning via Phase-Based Noise Manipulation

A training-free video conditioning trick could matter for anyone building generative tools: it injects low-frequency phase data from a reference clip directly into diffusion noise to steer motion. The appeal …

Research arXiv cs.GR · 4 months, 1 week ago
MoRight: Motion Control Done Right

MoRight introduces a significant advancement in motion control for game development, allowing for disentangled control of object motion and camera viewpoints. This breakthrough enables developers to create more interactive and …

Research arXiv cs.GR · 5 months, 3 weeks ago
FlexAM: Flexible Appearance-Motion Decomposition for Versatile Video Generation Control

A new video-generation control framework separates appearance from motion using a 3D point-cloud signal, aiming to make editing more reliable across tasks. FlexAM targets image-to-video, video-to-video, camera control, and spatial …

Research arXiv cs.GR · 7 months, 2 weeks ago
MotionV2V: Editing Motion in a Video

The MotionV2V project introduces a novel approach to video editing by allowing precise control over motion through sparse trajectory modifications. This method demonstrates over 65% user preference in a study, …

Research arXiv cs.GR · 10 months, 1 week ago
MAMM: Motion Control via Metric-Aligning Motion Matching

A new method called Metric-Aligning Motion Matching (MAMM) allows for motion control using temporal alignment without the need for large datasets. This innovative approach simplifies the process for developers, enabling …

Research arXiv cs.GR · 10 months, 1 week ago