Motion Retargeting News
The latest Motion Retargeting coverage curated for game developers.
Researchers have introduced DMP, a motion-retargeting method that lets animators steer character movement more directly while preserving the source performance. The technique uses motion paraphrasing to adapt animation across different …
ReCHOIR targets a stubborn retargeting problem: preserving object interaction when the same motion lands on different humanoid rigs. The method uses contact cues and a part-aware latent space to keep …
A new humanoid retargeting system uses learned point-cloud correspondence to map human motion onto robots without hand-built keypoint pairs. That matters for teams training embodied agents: it promises denser pose …
Disney Research Studios has unveiled Two2Four, a human-to-quadruped puppeteering system that turns ordinary human motion into plausible animal animation. The pipeline uses a two-stage diffusion model trained on quadruped motion …
A new humanoid control method uses the wrist as the handoff point between body motion and object manipulation. WristMimic tracks the torso and wrist kinematically, then lets the fingers learn …
A new motion-encoding paper tackles a real pain point for animation pipelines: skeletal topology changes across humans, animals, and other creatures. The authors say their semantic-aware approach learns a shared …
For animation teams, the interesting bit is a retargeting system that keeps self-contact and near-body interactions intact even when characters have very different proportions. The paper replaces fixed correspondences with …
A new framework for motion retargeting using reinforcement learning addresses common issues like foot sliding and self-collisions. This innovation is particularly relevant for programmers and animators working with robotics and …
SynAgent tackles cooperative humanoid manipulation by turning abundant solo human-object motion into training data for multi-agent control. The framework combines interaction-preserving retargeting, decentralized PPO, and trajectory-conditioned generation to improve coordination …