Skip to main content
GameDev.net gamedev.net

Motion Retargeting News

The latest Motion Retargeting coverage curated for game developers.

DMP: Directable Motion Retargeting through Motion Paraphrasing

Researchers have introduced DMP, a motion-retargeting method that lets animators steer character movement more directly while preserving the source performance. The technique uses motion paraphrasing to adapt animation across different …

Research ACM Graphics · 4 days, 1 hour ago
ReCHOIR: Contact-guided Human Object Interaction Retargeting to Diverse Characters

ReCHOIR targets a stubborn retargeting problem: preserving object interaction when the same motion lands on different humanoid rigs. The method uses contact cues and a part-aware latent space to keep …

Research arXiv cs.GR · 1 week ago
Unified Motion Retargeting for Humanoids with Learned Point Cloud Correspondence

A new humanoid retargeting system uses learned point-cloud correspondence to map human motion onto robots without hand-built keypoint pairs. That matters for teams training embodied agents: it promises denser pose …

Research arXiv cs.GR · 2 weeks, 1 day ago
Two2Four: Generative Quadruped Puppeteering from Human Motion

Disney Research Studios has unveiled Two2Four, a human-to-quadruped puppeteering system that turns ordinary human motion into plausible animal animation. The pipeline uses a two-stage diffusion model trained on quadruped motion …

Research Disney Research Studios · 1 month, 2 weeks ago
WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

A new humanoid control method uses the wrist as the handoff point between body motion and object manipulation. WristMimic tracks the torso and wrist kinematically, then lets the fingers learn …

Research arXiv cs.GR · 2 months, 1 week ago
Semantic-Aware Motion Encoding for Topology-Agnostic Character Animation

A new motion-encoding paper tackles a real pain point for animation pipelines: skeletal topology changes across humans, animals, and other creatures. The authors say their semantic-aware approach learns a shared …

Research arXiv cs.GR · 3 months, 3 weeks ago
Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance

For animation teams, the interesting bit is a retargeting system that keeps self-contact and near-body interactions intact even when characters have very different proportions. The paper replaces fixed correspondences with …

Research arXiv cs.GR · 3 months, 4 weeks ago
ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting

A new framework for motion retargeting using reinforcement learning addresses common issues like foot sliding and self-collisions. This innovation is particularly relevant for programmers and animators working with robotics and …

Research arXiv cs.GR · 4 months, 1 week ago
SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy

SynAgent tackles cooperative humanoid manipulation by turning abundant solo human-object motion into training data for multi-agent control. The framework combines interaction-preserving retargeting, decentralized PPO, and trajectory-conditioned generation to improve coordination …

Research arXiv cs.GR · 4 months, 3 weeks ago