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Neural Fields News

The latest Neural Fields coverage curated for game developers.

WildFab: Multi-Axis 3D Printing from Models in the Wild

WildFab tackles a stubborn production problem in multi-axis 3D printing: real-world meshes are often messy, non-manifold, or only partially watertight. The system computes support-free toolpaths and collision-free motion directly from …

Research arXiv cs.GR · 1 month ago
Volumetric Inverse Rendering via Neural Radiative Transfer

A new inverse-rendering method tackles participating media by combining neural fields with physically complete light transport. The approach reconstructs spatially varying scattering, absorption, and phase functions from multi-view images, which …

Research arXiv cs.GR · 2 months, 2 weeks ago
PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars

For teams working on avatar rendering, this paper pushes Gaussian avatars beyond surface-bound templates by moving the representation into a volumetric canonical space. The practical upside is better handling of …

Research arXiv cs.GR · 4 months, 2 weeks ago
Medial Axis Aware Learning of Signed Distance Functions

A new SDF reconstruction method explicitly models the medial axis, which is where distance fields usually get tricky and lose accuracy. The authors say that extra constraint improves both near-surface …

Research arXiv cs.GR · 5 months, 2 weeks ago
Spectral Prefiltering of Neural Fields

Neural fields can now be optimized for filtering in a single forward pass, enhancing efficiency for graphics programmers. This method allows for convolutional filtering in the input domain, supporting various …

Research arXiv cs.GR · 8 months ago