Skip to main content
GameDev.net gamedev.net

Neural Shape Processing News

The latest Neural Shape Processing coverage curated for game developers.

As-Rigid-As-Possible Regularization for Implicit Surfaces

A new ARAP regularization method brings as-rigid-as-possible deformation to implicit surfaces, not just polygon meshes. The approach samples the surface, uses the implicit representation to compute exact per-sample differentials, and …

Research arXiv cs.GR · 4 weeks, 2 days ago