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Npcs News

The latest Npcs coverage curated for game developers.

Roblox is making it easier to build games with AI — and play them outside Roblox

Roblox used its annual Developer Conference to push harder on AI-assisted creation and broader distribution. New game-creation tools aim to speed up building, while expanded NPC capabilities should make worlds …

News TechCrunch · 1 week, 2 days ago
Rockstar formed a new LA-based team to develop more realistic NPCs for Grand Theft Auto 6

GamesIndustry.biz reports Rockstar has formed a new Los Angeles team to art-direct more realistic NPCs for Grand Theft Auto 6. The studio says GTA 6 will ship with over 600,000 …

News GamesIndustry.biz · 3 weeks, 3 days ago
Build On-Device AI Companions with the NVIDIA ACE Game Agent SDK and Unreal Engine 5 Plugins

NVIDIA is pushing on-device AI NPCs deeper into Unreal Engine 5 with the ACE Game Agent SDK beta and new ACE plugins for speech, language, and voice. The package targets …

Official NVIDIA Graphics · 3 months ago
AI Level of Detail: Distance-Aware ML Model Precision Selection for Real-Time Human Motion Prediction in Games

A new arXiv paper argues that AI animation can use the same idea as mesh LOD: switch model precision by camera distance. It tests FP32, FP16, and INT8 ONNX Runtime …

Research arXiv cs.GR · 3 months, 1 week ago
HoYoverse to invest up to $14.6bn in AI for in-house tools

HoYoverse says it may spend up to $14.6 billion on AI over the next three years, with the focus on building its own internal stack rather than just consuming third-party …

News GamesIndustry.biz · 3 months, 3 weeks ago
Empowering NPC Dialogue with Environmental Context Using LLMs and Panoramic Images

The integration of large language models (LLMs) with panoramic image analysis is set to revolutionize NPC dialogue in games. This approach enhances NPCs' contextual awareness, allowing them to reference nearby …

Research arXiv cs.GR · 4 months, 4 weeks ago
ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction

A new humanoid-robot framework, ProAct, splits real-time social interaction into two systems: one streams fluent motion and nonverbal behavior, while the other reasons about dialogue and visual context to decide …

Research arXiv cs.GR · 7 months ago
Ubisoft's AI NPC project can now deliver sarcastic GMs, helpful team-mates and hidden lore – and is being playtested now

Ubisoft's AI NPC project has advanced to include sarcastic game masters, supportive teammates, and hidden lore elements. Currently in playtesting, this initiative aims to enhance player interaction and combat experiences, …

News GamesIndustry.biz · 9 months, 4 weeks ago