Skip to main content
GameDev.net gamedev.net

Numerical Methods News

The latest Numerical Methods coverage curated for game developers.

Efficient Geometry Representation Strategies for the Shape Optimization of Profile Extrusion Dies

arXiv cs.GR details a deterministic, adjoint-based workflow for optimizing profile extrusion dies without relying on manual trial-and-error. The method uses non-boundary-conforming geometry representation to keep meshes stable as shapes change, …

Research arXiv cs.GR · 3 weeks ago
Grid-Free Monte Carlo for Time-Dependent Diffusion

Researchers have extended grid-free Monte Carlo diffusion solvers to transient heat equations, removing the need for volumetric meshing and time stepping. The method targets time-dependent diffusion with initial conditions plus …

Research arXiv cs.GR · 1 month ago
Lipschitz Extension Initialization for Moving Least Squares Reconstruction from Sparse Irregular Samples

A new reconstruction method uses a Lipschitz-extension pass to stabilize Moving Least Squares on sparse, irregular samples. The result is better accuracy and fewer failures when data points are unevenly …

Research arXiv cs.GR · 1 month, 1 week ago
A Splitting Architecture for Exact Reduced Coulomb Friction

A new solver architecture tackles exact Coulomb friction without smoothing or relaxing the law, aiming at the stick-slip and stacking cases that usually stress physics engines. The method splits the …

Research arXiv cs.GR · 2 months, 3 weeks ago
Vakonomic Fluids

A new fluid-simulation discretization based on vakonomic mechanics aims to keep incompressible Euler motion on a geodesic path even after discretization. The method preserves Lie-Poisson structure, discrete relabeling symmetry, and …

Research arXiv cs.GR · 2 months, 3 weeks ago
Adaptive Fluid Cohomology on Surfaces

A new fluid-simulation framework brings adaptive spatial and temporal refinement to incompressible flow on curved surfaces, cutting memory use by up to 86%. It also preserves harmonic flow components during …

Research arXiv cs.GR · 3 months ago
Walking on Heat Stars for Parabolic Heat Equations with Neumann Boundary Conditions

A new Monte Carlo solver extends Walk on Stars from static PDEs to transient heat problems, which is the part graphics and simulation folks have been missing. The paper claims …

Research arXiv cs.GR · 3 months, 4 weeks ago
Tangent Blow-Ups for Processing Non-Manifold Geometry

For graphics programmers, this paper tackles a long-standing failure mode: geometry pipelines that break on non-manifold data like edges, corners, self-intersections, and branching junctions. The authors introduce a tangent blow-up …

Research arXiv cs.GR · 4 months, 3 weeks ago
SonicRadiation: A Hybrid Numerical Solution for Sound Radiation without Ghost Cells

SonicRadiation introduces a novel hybrid numerical solution for sound radiation simulation, eliminating the need for ghost cells. This advancement significantly enhances accuracy and efficiency, especially in complex scenes, making it …

Research arXiv cs.GR · 5 months, 3 weeks ago