Nurbs News
The latest Nurbs coverage curated for game developers.
ACM Graphics has published an erratum for a precision-controlled surface-surface intersection algorithm for NURBS, a niche but important topic for high-end geometry work. For teams building CAD-like tools, procedural modeling, …
A correction has been issued for a 2026 ACM Transactions on Graphics paper on NURBS surface intersection, specifically the version covering small loops and tangent intersections. For graphics teams working …
GPU curve evaluation just got a hardware-assisted twist: a texture-lookup method uses fixed-function linear interpolation to evaluate Bézier curves faster in compute-bound workloads. The same idea extends to Bézier surfaces, …
For graphics programmers and technical artists, this paper tackles a real pain point: differentiable rendering for NURBS and other rational splines. Instead of leaning on analytic rasterization for Bézier-only pipelines, …
A new ACM TOG paper tackles one of the nastier CAD-to-runtime problems: robust NURBS surface-surface intersection. The focus is precision control, which matters when tiny numerical errors can wreck trimming, …
For graphics programmers, the interesting bit is a new NURBS surface intersection method that specifically tackles the cases that usually break production code: tiny loops and tangent contacts. It’s aimed …
Curved CAD-style geometry is finally getting a faster containment test: this paper extends generalized winding numbers to NURBS curves and trimmed NURBS patches without falling back to triangle-only approximations. The …
The recent paper on planar NURBS curves introduces a method for explicitly inverting these curves using rational splines. This breakthrough is particularly relevant for graphics programmers and designers, as it …
The introduction of generalized winding numbers for trimmed NURBS surfaces marks a significant advancement for graphics programmers. This method enhances the accuracy and efficiency of containment queries, which are crucial …
A new containment query method enhances the handling of trimmed NURBS surfaces, crucial for CAD models in game development. By utilizing generalized winding numbers, this approach improves accuracy and efficiency, …